Browsing by Author "Yilmaz, T."
Now showing 1 - 5 of 5
- Results Per Page
- Sort Options
Item Open Access Emergency crowd simulation for outdoor environments(Pergamon Press, 2010) Oğuz, O.; Akaydın, A.; Yilmaz, T.; Güdükbay, UğurWe simulate virtual crowds in emergency situations caused by an incident, such as a fire, an explosion, or a terrorist attack. We use a continuum dynamics-based approach to simulate the escaping crowd, which produces more efficient simulations than the agent-based approaches. Only the close proximity of the incident region, which includes the crowd affected by the incident, is simulated. We use a model-based rendering approach where a polygonal mesh is rendered for each agent according to the agent's skeletal motion. To speed up the animation and visualization, we employ an offline occlusion culling technique. We animate and render a pedestrian model only if it is visible according to the static visibility information computed. In the pre-processing stage, the navigable area is decomposed into a grid of cells and the from-region visibility of these cells is computed with the help of hardware occlusion queries. © 2009 Elsevier Ltd. All rights reserved.Item Open Access On the quantization of the chiral solitonic bag model(American Physical Society, 1990) Pak, N. K.; Yilmaz, T.A consistent quantization scheme for the two-flavor chiral solitonic bag model with unequal quark masses is developed employing a propagator formulation. © 1990 The American Physical Society.Item Open Access Stereoscopic urban visualization based on graphics processor unit(S P I E - International Society for Optical Engineering, 2008-09) Yilmaz, T.; Güdükbay, UğurWe propose a framework for the stereoscopic visualization of urban environments. The framework uses occlusion and view-frustum culling (VFC) and utilizes graphics hardware to speed up the rendering process. The occlusion culling is based on a slice-wise storage scheme that represents buildings using axis-aligned slices. This provides a fast and a low-cost way to access the visible parts of the buildings. View-frustum culling for stereoscopic visualization is carried out once for both eyes by applying a transformation to the culling location. Rendering using graphics hardware is based on the slice-wise building representation. The representation facilitates fast access to data that are pushed into the graphics procesing unit (GPU) buffers. We present algorithms to access this GPU data. The stereoscopic visualization uses off-axis projection, which we found more suitable for the case of urban visualization. The framework is tested on large urban models containing 7.8 million and 23 million polygons. Performance experiments show that real-time stereoscopic visualization can be achieved for large models. © 2008 Society of Photo-Optical Instrumentation Engineers.Item Open Access Stereoscopic view-dependent visualization of terrain height fields(IEEE, 2002) Güdükbay, Uğur; Yilmaz, T.Visualization of large geometric environments has always been an important problem of computer graphics. In this paper, we present a framework for the stereoscopic view-dependent visualization of large scale terrain models. We use a quadtree based multiresolution representation for the terrain data. This structure is queried to obtain the view-dependent approximations of the terrain model at different levels of detail. In order not to lose depth information, which is crucial for the stereoscopic visualization, we make use of a different simplification criterion, namely, distance-based angular error threshold. We also present an algorithm for the construction of stereo pairs in order to speed up the view-dependent stereoscopic visualization. The approach we use is the simultaneous generation of the triangles for two stereo images using a single draw-list so that the view frustum culling and vertex activation is done only once for each frame. The cracking problem is solved using the dependency information stored for each vertex. We eliminate the popping artifacts that can occur while switching between different resolutions of the data using morphing. We implemented the proposed algorithms on personal computers and graphics workstations. Performance experiments show that the second eye image can be produced approximately 45 percent faster than drawing the two images separately and a smooth stereoscopic visualization can be achieved at interactive frame rates using continuous multiresolution representation of height fields.Item Open Access Synthesis of a hexafluoropropylidene-bis(phthalic anhydride)-based polyimide and its conducting polymer composites with polypyrrole(John Wiley & Sons, Inc., 1997) Selampinar, F.; Akbulut, U.; Yilmaz, T.; Gungor, A.; Toppare, L.A new electrically conducting composite film from polypyrrole and 4,4′(hexafluoroisopropylidene)-bis(phthalic anhydride)-based polyimide was prepared. Pyrrole and the dopant ion can easily penetrate through the polyimide substrate and electropolymerize on the platinum (Pt) electrode due to the swelling of the polyimide on the metal electrode. The electrochemical properties of polypyrrole-polyimide (PPy/PI ) composite films have been investigated by using cyclic voltammetry. The PPy/PI composite film is suitable for use as the electroactive material owing to its stable and controllable electrochemical properties. The electrical conductivity of composites falls in the range 0.0035-15 S/cm. Scanning electron micrograph, FTIR, and thermal studies indicate that PPy and PI form a homogeneous material rather than a simple mixture. © 1997 John Wiley & Sons, Inc.