Efficient parallel spatial subdivision algorithm for object-based parallel ray tracing

Date
1994
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Source Title
Computer-Aided Design
Print ISSN
0010-4485
Electronic ISSN
1879-2685
Publisher
Pergamon Press
Volume
26
Issue
12
Pages
883 - 890
Language
English
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Abstract

Parallel ray tracing of complex scenes on multicomputers requires the distribution of both computation and scene data to the processors. This is carried out during preprocessing and usually consumes too much time and memory. The paper presents an efficient parallel subdivision algorithm that decomposes a given scene into rectangular regions adaptively and maps the resultant regions to the node processors of a multicomputer. The proposed algorithm uses efficient data structures to identify the splitting planes quickly. Furthermore the mapping of the regions and the objects to the node processors is performed while parallel spatial subdivision proceeds. The proposed algorithm is implemented on an Intel iPSC/2 hypercube multicomputer and promising results have been obtained. © 1994.

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Published Version (Please cite this version)