The effect of uncertainty on learning in game-like environments

dc.citation.epage20en_US
dc.citation.spage12en_US
dc.citation.volumeNumber67en_US
dc.contributor.authorOzcelik, E.en_US
dc.contributor.authorCagiltay, N. E.en_US
dc.contributor.authorOzcelik, N. S.en_US
dc.date.accessioned2016-02-08T09:39:40Z
dc.date.available2016-02-08T09:39:40Zen_US
dc.date.issued2013en_US
dc.departmentComputer Technology and Information Systemsen_US
dc.description.abstractConsidering the role of games for educational purposes, there has an increase in interest among educators in applying strategies used in popular games to create more engaging learning environments. Learning is more fun and appealing in digital educational games and, as a result, it may become more effective. However, few research studies have been conducted to establish principles based on empirical research for designing engaging and entertaining games so as to improve learning. One of the essential characteristics of games that has been unexplored in the literature is the concept of uncertainty. This study examines the effect of uncertainty on learning outcomes. In order to better understand this effect on learning, a game-like learning tool was developed to teach a database concept in higher education programs of software engineering. The tool is designed in two versions: one including uncertainty and the other including no uncertainty. The experimental results of this study reveal that uncertainty enhances learning. Uncertainty is found to be positively associated with motivation. As motivation increases, participants tend to spend more time on answering the questions and to have higher accuracy in these questions. © 2013 Elsevier Ltd. All rights reserved.en_US
dc.description.provenanceMade available in DSpace on 2016-02-08T09:39:40Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 70227 bytes, checksum: 26e812c6f5156f83f0e77b261a471b5a (MD5) Previous issue date: 2013en
dc.identifier.doi10.1016/j.compedu.2013.02.009en_US
dc.identifier.eissn1873-782X
dc.identifier.issn0360-1315
dc.identifier.urihttp://hdl.handle.net/11693/21015en_US
dc.language.isoEnglishen_US
dc.publisherPergamon Pressen_US
dc.relation.isversionofhttp://dx.doi.org/10.1016/j.compedu.2013.02.009en_US
dc.source.titleComputers and Educationen_US
dc.subjectInteractive learning environmentsen_US
dc.subjectPost-secondary educationen_US
dc.subjectEducational gameen_US
dc.subjectEmpirical researchen_US
dc.subjectEssential characteristicen_US
dc.subjectInteractive learning environmenten_US
dc.subjectLearning environmentsen_US
dc.subjectLearning outcomeen_US
dc.subjectPostsecondary educationen_US
dc.subjectResearch studiesen_US
dc.subjectEducationen_US
dc.subjectLearning systemsen_US
dc.subjectMotivationen_US
dc.subjectSoftware engineeringen_US
dc.subjectComputer aided instructionen_US
dc.titleThe effect of uncertainty on learning in game-like environmentsen_US
dc.typeArticleen_US

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