Communication models for crowd simulation

buir.advisorGüdükbay, Uğur
dc.contributor.authorKüllü, Kurtuluş
dc.date.accessioned2017-08-25T12:08:41Z
dc.date.available2017-08-25T12:08:41Z
dc.date.copyright2017-07
dc.date.issued2017-07
dc.date.submitted2017-08-18
dc.descriptionCataloged from PDF version of article.en_US
dc.descriptionIncludes bibliographical references (leaves 73-81).en_US
dc.description.abstractModeling and animation of behaviorally plausible virtual crowds are important problems of crowd simulation research. We propose a communication model in order to equip virtual agents with the ability to autonomously communicate with each other. We investigate whether such a communication model would improve the plausibility of the simulated crowds. Initially, our efforts were towards a model that is as human-like as possible and towards combining this model with an agent architecture that contains psychological attributes. Early experimental results showed that when we look at a crowd, the influences such as different agent personalities causing different communicative behavior are hardly visible. Besides, achieving these effects introduces complexity. Thus, a generic and easyto- use communication model instead of a human-like one became the target and psychological agent attributes were dropped. The proposed communication model and its application in several scenarios are presented in this dissertation. As a second contribution, one of the application scenarios led us to develop a planning algorithm for an agent in an unknown environment. Simulation results are analyzed both visually and by using various measurements and metrics. Our conclusion is that in addition to improving observed behavioral variety, the effects of employing the communication model are clear in the quantitative results and these effects are in line with our expectations in each scenario.en_US
dc.description.provenanceSubmitted by Betül Özen (ozen@bilkent.edu.tr) on 2017-08-25T12:08:41Z No. of bitstreams: 1 10161272.pdf: 1357523 bytes, checksum: 4eb5216fd7022674686d56943d5c2186 (MD5)en
dc.description.provenanceMade available in DSpace on 2017-08-25T12:08:41Z (GMT). No. of bitstreams: 1 10161272.pdf: 1357523 bytes, checksum: 4eb5216fd7022674686d56943d5c2186 (MD5) Previous issue date: 2017-08en
dc.description.statementofresponsibilityby Kurtuluş Küllü.en_US
dc.format.extentx, 81 leaves : illustrations (some color), charts ; 29 cm.en_US
dc.identifier.itemidB156107
dc.identifier.urihttp://hdl.handle.net/11693/33556
dc.language.isoEnglishen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectCrowd simulationen_US
dc.subjectCommunication modelen_US
dc.subjectAgent communicationen_US
dc.subjectFoundation for Intelligent Physical Agents (FIPA)en_US
dc.subjectAgent Communication Language (ACL)en_US
dc.titleCommunication models for crowd simulationen_US
dc.title.alternativeKalabalık simülasyonları için iletişim modellerien_US
dc.typeThesisen_US
thesis.degree.disciplineComputer Engineering
thesis.degree.grantorBilkent University
thesis.degree.levelDoctoral
thesis.degree.namePh.D. (Doctor of Philosophy)

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
10161272.pdf
Size:
1.29 MB
Format:
Adobe Portable Document Format
Description:
Full printable version

License bundle

Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
1.71 KB
Format:
Item-specific license agreed upon to submission
Description: