Efficient parallel spatial subdivision algorithm for object-based parallel ray tracing
Date
Authors
Editor(s)
Advisor
Supervisor
Co-Advisor
Co-Supervisor
Instructor
Source Title
Print ISSN
Electronic ISSN
Publisher
Volume
Issue
Pages
Language
Type
Journal Title
Journal ISSN
Volume Title
Citation Stats
Attention Stats
Usage Stats
views
downloads
Series
Abstract
Parallel ray tracing of complex scenes on multicomputers requires the distribution of both computation and scene data to the processors. This is carried out during preprocessing and usually consumes too much time and memory. The paper presents an efficient parallel subdivision algorithm that decomposes a given scene into rectangular regions adaptively and maps the resultant regions to the node processors of a multicomputer. The proposed algorithm uses efficient data structures to identify the splitting planes quickly. Furthermore the mapping of the regions and the objects to the node processors is performed while parallel spatial subdivision proceeds. The proposed algorithm is implemented on an Intel iPSC/2 hypercube multicomputer and promising results have been obtained. © 1994.