Real time physics-based augmented fitting room using time-of-flight cameras

Date

2013

Editor(s)

Advisor

Güdükbay, Uğur

Supervisor

Co-Advisor

Co-Supervisor

Instructor

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Abstract

This thesis proposes a framework for a real-time physically-based augmented cloth tting environment. The required 3D meshes for the human avatar and apparels are modeled with speci c constraints. The models are then animated in real-time using input from a user tracked by a depth sensor. A set of motion lters are introduced in order to improve the quality of the simulation. The physical e ects such as inertia, external and forces and collision are imposed on the apparel meshes. The avatar and the apparels can be customized according to the user. The system runs in real-time on a high-end consumer PC with realistic rendering results.

Source Title

Publisher

Course

Other identifiers

Book Title

Degree Discipline

Computer Engineering

Degree Level

Master's

Degree Name

MS (Master of Science)

Citation

Published Version (Please cite this version)

Language

English

Type