Learning about Conflict and Negotiations through Computer Simulations: The Case of PeaceMaker

Date
2014
Authors
Cuhadar, E.
Kampf, R.
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Source Title
International Studies Perspectives
Print ISSN
1528-3577
Electronic ISSN
Publisher
Wiley
Volume
15
Issue
4
Pages
142 - 162
Language
English
Type
Article
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Abstract

This paper is based on a cross-national experimental study conducted among American, Turkish, Israeli-Jewish, and Israeli-Palestinian students using a computer game called "PeaceMaker." The game is a highly realistic and complex simulation of the Israeli-Palestinian conflict. PeaceMaker was used for educational and experimental purposes in a classroom setting and each student played the game in both Israeli and Palestinian decision maker roles. Our purpose was to evaluate the game's effectiveness as a pedagogical tool in teaching about conflict and its resolution, especially with regard to generating knowledge acquisition, perspective taking as a crucial skill in conflict resolution, and attitude change. We were also interested in understanding whether these effects changed depending on whether the participants were direct parties to the conflict or not. In order to gauge the effect of the game in these areas, we used a pre- and post-intervention experimental design and utilized questionnaires. We found that the game increased the level of knowledge about the conflict for the Israeli-Jewish, Israeli-Palestinian, American, and Turkish students. We also found that the game successfully contributed to perspective taking among Turkish and American students only on a contemporary issue related to the conflict. © 2014 International Studies Association.

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Keywords
Conflict And Negotiation Teaching, Computer-based Simulations, Active Learning And Teaching, Israeli-palestinian Conflict
Citation
Published Version (Please cite this version)