Real-time walkthrough of complex environments

buir.supervisorÖzgüç, Bülent
dc.contributor.authorSelçuk, Alper
dc.date.accessioned2016-01-08T20:14:25Z
dc.date.available2016-01-08T20:14:25Z
dc.date.copyright1997-09
dc.date.issued1997-09
dc.description Cataloged from PDF version of article.en_US
dc.descriptionThesis (Master's): Department of Computer Engineering and Information Science and the Institute of Engineering and Science of Bilkent University, 1997.en_US
dc.descriptionIncludes bibliographical references (leaves 83-87).en_US
dc.description.abstractOne of the biggest problems in computer graphics is displaying huge geometric models in interactive frame-rates. Such models exceed limits of best graphics workstations. A lot of work has been done for achieving the required frame-rates in architecture, simulation, computer-aided design and entertainment applications. In this thesis, a survey of methods that enable walkthrough of huge geometric models is done and a system for walkthrough is developed. The system uses hierarchical triangulated geometric models as input. In preprocessing phase, multiresolution models of objects in the scene are created using polygonal simplification techniques. During walkthrough, fast frustum culling based on bounding boxes is performed which eliminates branches of hierarchy that are not visible to camera efficiently. Appropriate level of detail of objects are selected and displayed depending on the distance of the objects to the camera. For far nodes of hierarchy, geometric data in lower levels is ignored and textured bounding box is displayed. The system achieves interactive frame rates for moderate level models, however it is far from being interactive with huge models.
dc.description.provenanceMade available in DSpace on 2016-01-08T20:14:25Z (GMT). No. of bitstreams: 1 1.pdf: 78510 bytes, checksum: d85492f20c2362aa2bcf4aad49380397 (MD5)en
dc.description.statementofresponsibility Alper Selçuken_US
dc.format.extentxiii, 87 leaves, illustrations ; 30 cm.en_US
dc.identifier.urihttp://hdl.handle.net/11693/17896
dc.language.isoEnglishen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectLevel-of-detail
dc.subjectVisibility culling
dc.subjectGeometric simplification
dc.subjectRealtime rendering
dc.titleReal-time walkthrough of complex environmentsen_US
dc.title.alternativeKarmaşık geometrik ortamlarda gerçek zamanda gezinti
dc.typeThesisen_US
thesis.degree.disciplineComputer Engineering
thesis.degree.grantorBilkent University
thesis.degree.levelMaster's
thesis.degree.nameMS (Master of Science)

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