Augmentation of virtual agents in real crowd videos
buir.contributor.author | Doğan, Yalım | |
buir.contributor.author | Güdükbay, Uğur | |
buir.contributor.author | Dibeklioğlu, Hamdi | |
dc.citation.epage | 650 | en_US |
dc.citation.spage | 643 | en_US |
dc.citation.volumeNumber | 13 | en_US |
dc.contributor.author | Doğan, Yalım | en_US |
dc.contributor.author | Demirci, Serkan | en_US |
dc.contributor.author | Güdükbay, Uğur | en_US |
dc.contributor.author | Dibeklioğlu, Hamdi | en_US |
dc.date.accessioned | 2021-03-26T13:00:45Z | |
dc.date.available | 2021-03-26T13:00:45Z | |
dc.date.issued | 2019 | |
dc.department | Department of Computer Engineering | en_US |
dc.description.abstract | Augmenting virtual agents in real crowd videos is an important task for different applications from simulations of social environments to modeling abnormalities in crowd behavior. We propose a framework for this task, namely for augmenting virtual agents in real crowd videos. We utilize pedestrian detection and tracking algorithms to automatically locate the pedestrians in video frames and project them into our simulated environment, where the navigable area of the simulated environment is available as a navigation mesh. We represent the real pedestrians in the video as simple three-dimensional (3D) models in our simulation environment. 3D models representing real agents and the augmented virtual agents are simulated using local path planning coupled with a collision avoidance algorithm. The virtual agents augmented into the real video move plausibly without colliding with static and dynamic obstacles, including other virtual agents and the real pedestrians. | en_US |
dc.description.provenance | Submitted by Evrim Ergin (eergin@bilkent.edu.tr) on 2021-03-26T13:00:45Z No. of bitstreams: 1 Augmentation_of_virtual_agents_in_real_crowd_videos.pdf: 1832839 bytes, checksum: 920ee3641ffbd0583dc4662a57bda19f (MD5) | en |
dc.description.provenance | Made available in DSpace on 2021-03-26T13:00:45Z (GMT). No. of bitstreams: 1 Augmentation_of_virtual_agents_in_real_crowd_videos.pdf: 1832839 bytes, checksum: 920ee3641ffbd0583dc4662a57bda19f (MD5) Previous issue date: 2019 | en |
dc.identifier.doi | 10.1007/s11760-018-1392-8 | en_US |
dc.identifier.issn | 1863-1711 | |
dc.identifier.uri | http://hdl.handle.net/11693/75994 | |
dc.language.iso | English | en_US |
dc.publisher | Springer | en_US |
dc.relation.isversionof | https://doi.org/10.1007/s11760-018-1392-8 | en_US |
dc.source.title | Signal, Image and Video Processing | en_US |
dc.subject | Data-driven simulation | en_US |
dc.subject | Pedestrian detection | en_US |
dc.subject | Pedestrian tracking | en_US |
dc.subject | Crowd simulation | en_US |
dc.subject | Collision avoidance | en_US |
dc.subject | Augmented reality | en_US |
dc.title | Augmentation of virtual agents in real crowd videos | en_US |
dc.type | Article | en_US |
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