Modeling interaction of fluid, fabric, and rigid objects for computer graphics
Date
2006
Advisor
Instructor
Source Title
2006 IEEE 14th Signal Processing and Communications Applications
Print ISSN
Electronic ISSN
Publisher
IEEE
Volume
2006
Issue
Pages
Language
Turkish
Type
Conference Paper
Journal Title
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Volume Title
Abstract
Simulating every day phenomena such as fluid, rigid objects, or cloth and their interaction has been a challenge for the computer graphics community for decades. In this article techniques to model such interactions are explained briefly and some of the result of applying these tecniques are presented. © 2006 IEEE.
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Book Title
Keywords
Computer graphics community, Rigid objects, Computational fluid dynamics, Computer graphics, Computer simulation, Object recognition