Modeling interaction of fluid, fabric, and rigid objects for computer graphics

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Abstract

Simulating every day phenomena such as fluid, rigid objects, or cloth and their interaction has been a challenge for the computer graphics community for decades. In this article techniques to model such interactions are explained briefly and some of the result of applying these tecniques are presented. © 2006 IEEE.

Source Title

2006 IEEE 14th Signal Processing and Communications Applications

Publisher

IEEE

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Citation

Published Version (Please cite this version)

Language

Turkish