Subdivision of 3D space based on the graph partitioning for parallel ray tracing
buir.contributor.author | Aykanat, Cevdet | |
dc.citation.epage | 190 | en_US |
dc.citation.spage | 182 | en_US |
dc.contributor.author | İşler, V. | en_US |
dc.contributor.author | Aykanat, Cevdet | en_US |
dc.contributor.author | Özgüç, Bülent | en_US |
dc.contributor.editor | Brunet, P. | |
dc.contributor.editor | Jansen, F. W. | |
dc.date.accessioned | 2019-04-25T13:30:03Z | |
dc.date.available | 2019-04-25T13:30:03Z | |
dc.date.issued | 1994 | en_US |
dc.department | Department of Computer Engineering | en_US |
dc.description | Chapter 18 | en_US |
dc.description.abstract | An approach for parallel ray tracing is to subdivide the 3D space into rectangular volumes and assign the object descriptions with their related computations in each volume to a different processor. The subdivision process is critical in reducing the interprocessor communication overhead, and maintaining the load balance among processors of a multicomputer. In this paper, after a brief overview of parallel ray tracing, a heuristic is proposed to subdivide the 3D space by converting the problem into a graph partitioning problem. The proposed algorithm tries to minimize the communication cost while maintaining a load balance among processors. | en_US |
dc.description.provenance | Submitted by Zeynep Aykut (zeynepay@bilkent.edu.tr) on 2019-04-25T13:30:03Z No. of bitstreams: 1 Subdivision_of_3D_space_based_on_the_graph_partitioning_for_parallel_ray_tracing.pdf: 1454469 bytes, checksum: 533cc27e1d8fdba09ece080aa06c9aa2 (MD5) | en |
dc.description.provenance | Made available in DSpace on 2019-04-25T13:30:03Z (GMT). No. of bitstreams: 1 Subdivision_of_3D_space_based_on_the_graph_partitioning_for_parallel_ray_tracing.pdf: 1454469 bytes, checksum: 533cc27e1d8fdba09ece080aa06c9aa2 (MD5) Previous issue date: 1994 | en |
dc.identifier.doi | 10.1007/978-3-642-57963-9_18 | en_US |
dc.identifier.doi | 10.1007/978-3-642-57963-9 | en_US |
dc.identifier.eisbn | 9783642579639 | en_US |
dc.identifier.isbn | 9783642634161 | en_US |
dc.identifier.uri | http://hdl.handle.net/11693/50946 | en_US |
dc.language.iso | English | en_US |
dc.publisher | Springer | en_US |
dc.relation.ispartof | Photorealistic rendering in computer graphics: proceedings of the second eurographics workshop on rendering | en_US |
dc.relation.ispartofseries | Focus on Computer Graphics: Tutorials and Perspectives in Computer Graphics | |
dc.relation.isversionof | https://doi.org/10.1007/978-3-642-57963-9_18 | en_US |
dc.relation.isversionof | https://doi.org/10.1007/978-3-642-57963-9 | en_US |
dc.subject | Computer graphic | en_US |
dc.subject | Load balance | en_US |
dc.subject | Coarse grid | en_US |
dc.subject | Subdivision scheme | en_US |
dc.subject | Reverse move | en_US |
dc.title | Subdivision of 3D space based on the graph partitioning for parallel ray tracing | en_US |
dc.type | Book Chapter | en_US |
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