Volume based texture mapping

Date

1995

Editor(s)

Advisor

Özgüç, Bülent

Supervisor

Co-Advisor

Co-Supervisor

Instructor

Source Title

Print ISSN

Electronic ISSN

Publisher

Volume

Issue

Pages

Language

English

Type

Journal Title

Journal ISSN

Volume Title

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Abstract

'I'he most realistic and attractive computer generated images are usually those that contain a large arnount of visual complexity and detail. Texturing is a widely used way of adding visual complexity and detail to computer generated iniciges. Traditionally surface texturing was only used to simulate surface detail. In this thesis we generate textures dehiuid throughout a region of three-dimensional space and map those textures together with their geometric definition onto complex objects. The textured object is rendered volume based with a. backward mapping algorithm (ray tracing). Hence the texture aJfects the definition and the realism of the object. In rendering tlie scene, natural phenomena such cis dispersion and absorption of light is also incorporated.

Course

Other identifiers

Book Title

Degree Discipline

Computer Engineering

Degree Level

Master's

Degree Name

MS (Master of Science)

Citation

Published Version (Please cite this version)