Modeling, animation, and rendering of human figures
buir.contributor.author | Güdükbay, Uğur | |
dc.citation.epage | 238 | en_US |
dc.citation.spage | 201 | en_US |
dc.contributor.author | Güdükbay, Uğur | en_US |
dc.contributor.author | Özgüç, Bülent | en_US |
dc.contributor.author | Memişoğlu, Aydemir | en_US |
dc.contributor.author | Yeşil, Mehmet Şahin | en_US |
dc.contributor.editor | Özaktaş, Haldun M. | |
dc.contributor.editor | Onural, Levent | |
dc.date.accessioned | 2019-05-20T13:56:07Z | |
dc.date.available | 2019-05-20T13:56:07Z | |
dc.date.issued | 2008 | en_US |
dc.department | Department of Computer Engineering | en_US |
dc.description | Chapter 7 | |
dc.identifier.doi | 10.1007/978-3-540-72532-9_7 | en_US |
dc.identifier.eisbn | 9783540725329 | |
dc.identifier.isbn | 9783540725312 | |
dc.identifier.uri | http://hdl.handle.net/11693/51438 | |
dc.language.iso | English | en_US |
dc.publisher | Springer | en_US |
dc.relation.ispartof | Three-dimensional television | en_US |
dc.relation.ispartofseries | Signals and Communication Technology; | |
dc.relation.isversionof | https://doi.org/10.1007/978-3-540-72532-9_7 | en_US |
dc.subject | Control point | en_US |
dc.subject | Joint angle | en_US |
dc.subject | Skin layer | en_US |
dc.subject | Inverse kinematic | en_US |
dc.subject | Inverse dynamic | en_US |
dc.title | Modeling, animation, and rendering of human figures | en_US |
dc.type | Book Chapter | en_US |
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