A framework for enhancing depth perception in computer graphics

dc.citation.epage148en_US
dc.citation.spage141en_US
dc.contributor.authorÇipiloğlu, Zeynepen_US
dc.contributor.authorBülbül, Abdullahen_US
dc.contributor.authorÇapin, Tolgaen_US
dc.coverage.spatialLos Angeles, California
dc.date.accessioned2016-02-08T12:23:42Z
dc.date.available2016-02-08T12:23:42Z
dc.date.issued2010-07en_US
dc.departmentDepartment of Computer Engineeringen_US
dc.descriptionDate of Conference: 23-24 July, 2010
dc.descriptionConference name: APGV '10 Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
dc.description.abstractThis paper introduces a solution for enhancing depth perception in a given 3D computer-generated scene. For this purpose, we propose a framework that decides on the suitable depth cues for a given scene and the rendering methods which provide these cues. First, the system calculates the importance of each depth cue using a fuzzy logic based algorithm which considers the target tasks in the application and the spatial layout of the scene. Then, a knapsack model is constructed to keep the balance between the rendering costs of the graphical methods that provide these cues and their contibution to depth perception. This cost-profit analysis step selects the proper rendering methods. In this work, we also present several objective and subjective experiments which show that our automated depth enhancement system is statistically (p < 0.05) better than the other method selection techniques that are tested. © 2010 ACM.en_US
dc.description.provenanceMade available in DSpace on 2016-02-08T12:23:42Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 70227 bytes, checksum: 26e812c6f5156f83f0e77b261a471b5a (MD5) Previous issue date: 2010en
dc.identifier.doi10.1145/1836248.1836276en_US
dc.identifier.urihttp://hdl.handle.net/11693/28553en_US
dc.language.isoEnglishen_US
dc.publisherACMen_US
dc.relation.isversionofhttps://doi.org/10.1145/1836248.1836276en_US
dc.source.titleProceedings - APGV 2010: Symposium on Applied Perception in Graphics and Visualizationen_US
dc.subjectComputer graphicsen_US
dc.subjectCue combinationen_US
dc.subjectPerceptually-aware renderingen_US
dc.subjectCost-profit analysisen_US
dc.subjectDepth cueen_US
dc.subjectDepth enhancementen_US
dc.subjectFuzzy logic-based algorithmen_US
dc.subjectGraphical methodsen_US
dc.subjectKnapsack modelen_US
dc.subjectPerceptually-aware renderingen_US
dc.subjectRendering methodsen_US
dc.subjectSelection techniquesen_US
dc.subjectSpatial layouten_US
dc.subjectSubjective experimentsen_US
dc.subjectComputer graphicsen_US
dc.subjectCost benefit analysisen_US
dc.subjectDepth perceptionen_US
dc.subjectFuzzy logicen_US
dc.subjectProfitabilityen_US
dc.subjectVisualizationen_US
dc.subjectComputational methodsen_US
dc.titleA framework for enhancing depth perception in computer graphicsen_US
dc.typeConference Paperen_US

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