A aurvey of signal processing problems and tools in holographic three-dimensional television

buir.contributor.authorHaldun M. Özaktaş
dc.citation.epage1646en_US
dc.citation.issueNumber11en_US
dc.citation.spage1631en_US
dc.citation.volumeNumber17en_US
dc.contributor.authorOnural, L.
dc.contributor.authorGotchev, A.
dc.contributor.authorÖzaktaş, Haldun M.
dc.contributor.authorStoykova, E.
dc.date.accessioned2016-02-08T10:12:30Z
dc.date.available2016-02-08T10:12:30Z
dc.date.issued2007en_US
dc.departmentDepartment of Electrical and Electronics Engineeringen_US
dc.description.abstractDiffraction and holography are fertile areas for application of signal theory and processing. Recent work on 3DTV displays has posed particularly challenging signal processing problems. Various procedures to compute Rayleigh-Sommerfeld, Fresnel and Fraunhofer diffraction exist in the literature. Diffraction between parallel planes and tilted planes can be efficiently computed. Discretization and quantization of diffraction fields yield interesting theoretical and practical results, and allow efficient schemes compared to commonly used Nyquist sampling. The literature on computer-generated holography provides a good resource for holographic 3DTV related issues. Fast algorithms to compute Fourier, Walsh-Hadamard, fractional Fourier, linear canonical, Fresnel, and wavelet transforms, as well as optimization-based techniques such as best orthogonal basis, matching pursuit, basis pursuit etc., are especially relevant signal processing techniques for wave propagation, diffraction, holography, and related problems. Atomic decompositions, multiresolution techniques, Gabor functions, and Wigner distributions are among the signal processing techniques which have or may be applied to problems in optics. Research aimed at solving such problems at the intersection of wave optics and signal processing promises not only to facilitate the development of 3DTV systems, but also to contribute to fundamental advances in optics and signal processing theory.en_US
dc.description.provenanceMade available in DSpace on 2016-02-08T10:12:30Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 70227 bytes, checksum: 26e812c6f5156f83f0e77b261a471b5a (MD5) Previous issue date: 2007en
dc.identifier.doi10.1109/TCSVT.2007.909973en_US
dc.identifier.eissn1558-2205
dc.identifier.issn1051-8215
dc.identifier.urihttp://hdl.handle.net/11693/23346
dc.language.isoEnglishen_US
dc.publisherInstitute of Electrical and Electronics Engineersen_US
dc.relation.isversionofhttp://doi.org/10.1109/TCSVT.2007.909973en_US
dc.source.titleIEEE Transactions on Circuits and Systems for Video Technologyen_US
dc.subject3DTVen_US
dc.subjectDiffractionen_US
dc.subjectDiscretizationen_US
dc.subjectFast transformsen_US
dc.subjectFresnel transformen_US
dc.subjectHolographic 3DTVen_US
dc.subjectHolographyen_US
dc.subjectSamplingen_US
dc.subject3DTVen_US
dc.titleA aurvey of signal processing problems and tools in holographic three-dimensional televisionen_US
dc.typeArticleen_US

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