Realistic rendering of human models

buir.advisorGüdükbay, Uğur
dc.contributor.authorArabacı, Gültekin
dc.date.accessioned2016-07-01T11:02:58Z
dc.date.available2016-07-01T11:02:58Z
dc.date.issued2001
dc.descriptionCataloged from PDF version of article.en_US
dc.description.abstractRealistic rendering of human models has an increasing importance in computer graphics. Simulation of muscle bulging and proper deformations of skin at joints, makes human animation more realistic. In this thesis, we describe a layered human animation system in which muscles move with respect to the bones and the skin deforms according to the muscles. Muscles are modelled as ellipsoids and their shapes are deformed with the movements of the bones represented by sticks in the skeleton. The skin is anchored to the muscles and it changes its shape as the muscles bulge. Every muscle may have different user defined bulging ratios according to the joint movements.en_US
dc.description.provenanceMade available in DSpace on 2016-07-01T11:02:58Z (GMT). No. of bitstreams: 1 0001761.pdf: 592738 bytes, checksum: b50a821eef7ea0dbfb915ba7f8efc72b (MD5) Previous issue date: 2001en
dc.description.statementofresponsibilityArabacı, Gültekinen_US
dc.format.extent50 leaves, illustrationsen_US
dc.identifier.itemidBILKUTUPB059623
dc.identifier.urihttp://hdl.handle.net/11693/29668
dc.language.isoEnglishen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectHuman animationen_US
dc.subjectskin and muscle deformationen_US
dc.subject3D modellingen_US
dc.subjectrenderingen_US
dc.subject.lccT385 .A73 2001en_US
dc.subject.lcshComputer animation.en_US
dc.titleRealistic rendering of human modelsen_US
dc.typeThesisen_US
thesis.degree.disciplineComputer Engineering
thesis.degree.grantorBilkent University
thesis.degree.levelMaster's
thesis.degree.nameMS (Master of Science)

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
0001761.pdf
Size:
578.85 KB
Format:
Adobe Portable Document Format
Description:
Full printable version