The state of the art in mobile graphics research

dc.citation.epage84en_US
dc.citation.issueNumber4en_US
dc.citation.spage74en_US
dc.citation.volumeNumber28en_US
dc.contributor.authorCapin, T.en_US
dc.contributor.authorPulli, K.en_US
dc.contributor.authorAkenine-Möller, T.en_US
dc.date.accessioned2016-02-08T10:08:37Z
dc.date.available2016-02-08T10:08:37Z
dc.date.issued2008en_US
dc.departmentDepartment of Computer Engineeringen_US
dc.description.abstractHigh-quality computer graphics let mobile-device users access more compelling content. Still, the devices' limitations and requirements differ substantially from those of a PC. This survey of mobile graphics research describes current solutions in terms of specialized hardware (including 3D displays), rendering and transmission, visualization, and user interfaces. © 2008 IEEE.en_US
dc.description.provenanceMade available in DSpace on 2016-02-08T10:08:37Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 70227 bytes, checksum: 26e812c6f5156f83f0e77b261a471b5a (MD5) Previous issue date: 2008en
dc.identifier.doi10.1109/MCG.2008.83en_US
dc.identifier.eissn1558-1756
dc.identifier.issn0272-1716
dc.identifier.urihttp://hdl.handle.net/11693/23076
dc.language.isoEnglishen_US
dc.publisherInstitute of Electrical and Electronics Engineersen_US
dc.relation.isversionofhttp://dx.doi.org/10.1109/MCG.2008.83en_US
dc.source.titleIEEE Computer Graphics and Applicationsen_US
dc.subjectMobile handsetsen_US
dc.subjectRendering (computer graphics)en_US
dc.subjectHandheld computersen_US
dc.subjectComputer graphicsen_US
dc.subjectHardwareen_US
dc.subjectNavigationen_US
dc.subjectUser interfacesen_US
dc.subjectComputer displaysen_US
dc.subjectBatteriesen_US
dc.subjectMobile graphicsen_US
dc.subjectHandheld graphicsen_US
dc.subject3D displaysen_US
dc.subjectVisualizationen_US
dc.subjectMobile user interfacesen_US
dc.subjectAugmented realityen_US
dc.subjectSurveyen_US
dc.titleThe state of the art in mobile graphics researchen_US
dc.typeArticleen_US

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