Generating connected textured fractal patterns using Markov random fields
dc.citation.epage | 825 | en_US |
dc.citation.issueNumber | 8 | en_US |
dc.citation.spage | 819 | en_US |
dc.citation.volumeNumber | 13 | en_US |
dc.contributor.author | Onural, L. | en_US |
dc.date.accessioned | 2016-02-08T10:56:01Z | |
dc.date.available | 2016-02-08T10:56:01Z | |
dc.date.issued | 1991 | en_US |
dc.department | Department of Electrical and Electronics Engineering | en_US |
dc.description.abstract | An algorithm that yields textured and connected binary fractals is presented. The texture is imposed by modeling the fractal as a Markov random field (MRF) at every resolution level. The model size and the parameters specify the texture. The generation starts at a coarser level and continues at finer levels. Connectivity, which is a global property, is maintained by restricting the flow of the sample generating Markov chain within a limited subset of all possible outcomes of the Markov random field. The texture is controlled by the parameters of the MRF model being used. Sample patterns are shown. | en_US |
dc.description.provenance | Made available in DSpace on 2016-02-08T10:56:01Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 70227 bytes, checksum: 26e812c6f5156f83f0e77b261a471b5a (MD5) Previous issue date: 1991 | en |
dc.identifier.doi | 10.1109/34.85673 | en_US |
dc.identifier.issn | 0162-8828 | |
dc.identifier.uri | http://hdl.handle.net/11693/26170 | |
dc.language.iso | English | en_US |
dc.publisher | Institute of Electrical and Electronics Engineers | en_US |
dc.relation.isversionof | http://dx.doi.org/10.1109/34.85673 | en_US |
dc.source.title | IEEE Transactions on Pattern Analysis and Machine Intelligence | en_US |
dc.subject | Computer Programming - Algorithms | en_US |
dc.subject | Probability - Random Processes | en_US |
dc.subject | Fractals | en_US |
dc.subject | Image Texture Analysis | en_US |
dc.subject | Markov Random Fields | en_US |
dc.subject | Textured Fractal Patterns | en_US |
dc.subject | Image Processing | en_US |
dc.title | Generating connected textured fractal patterns using Markov random fields | en_US |
dc.type | Article | en_US |
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