Animation of boiling phenomena
dc.citation.epage | 360 | en_US |
dc.citation.spage | 357 | en_US |
dc.contributor.author | Bülbül, Abdullah | en_US |
dc.contributor.author | Küçüktunç, Onur | en_US |
dc.contributor.author | Özgüç, Bülent | en_US |
dc.coverage.spatial | Istanbul, Turkey | |
dc.date.accessioned | 2016-02-08T11:38:16Z | |
dc.date.available | 2016-02-08T11:38:16Z | |
dc.date.issued | 2008-05 | en_US |
dc.department | Department of Computer Engineering | en_US |
dc.description | Date of Conference: 28-30 May 2008 | |
dc.description | Conference name: 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Vide, 2008 | |
dc.description.abstract | Phenomenon of boiling is a challenging topic for computer graphics due to its complex hydrodynamics and formulation. Realistic fluid animations require very heavy three-dimensional fluid flow calculations, and surface estimations as well. However, realism and performance are the two important objectives of the boiling animation for a real-time application. We present an efficient method for the simulation of boiling water in this paper. The method is based on modeling the bubbles and waves as particles. Grid-based approach is used both for the heating and the fluid surface. Our technique makes it possible to produce the animation of boiling phenomena nearly in real-time. ©2008 IEEE. | en_US |
dc.description.provenance | Made available in DSpace on 2016-02-08T11:38:16Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 70227 bytes, checksum: 26e812c6f5156f83f0e77b261a471b5a (MD5) Previous issue date: 2008 | en |
dc.identifier.doi | 10.1109/3DTV.2008.4547882 | en_US |
dc.identifier.uri | http://hdl.handle.net/11693/26871 | |
dc.language.iso | English | en_US |
dc.publisher | IEEE | |
dc.relation.isversionof | http://dx.doi.org/10.1109/3DTV.2008.4547882 | en_US |
dc.source.title | 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video, 3DTV-CON 2008 Proceedings | en_US |
dc.subject | Animation | en_US |
dc.subject | Boiling phenomena | en_US |
dc.subject | Fluid simulation | en_US |
dc.subject | Implicit surfaces | en_US |
dc.subject | Chlorine compounds | en_US |
dc.subject | Computational geometry | en_US |
dc.subject | Computer graphics | en_US |
dc.subject | Computer networks | en_US |
dc.subject | Digital television | en_US |
dc.subject | Fluid dynamics | en_US |
dc.subject | Fluid mechanics | en_US |
dc.subject | Offshore oil well production | en_US |
dc.subject | 3-D video | en_US |
dc.subject | Television broadcasting | en_US |
dc.title | Animation of boiling phenomena | en_US |
dc.type | Conference Paper | en_US |
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