Dual-finger 3D interaction techniques for mobile devices

dc.citation.epage1572en_US
dc.citation.issueNumber7en_US
dc.citation.spage1551en_US
dc.citation.volumeNumber17en_US
dc.contributor.authorTelkenaroglu, C.en_US
dc.contributor.authorCapin, T.en_US
dc.date.accessioned2016-02-08T09:35:19Z
dc.date.available2016-02-08T09:35:19Z
dc.date.issued2013en_US
dc.departmentDepartment of Computer Engineeringen_US
dc.description.abstractThree-dimensional capabilities on mobile devices are increasing, and the interactivity is becoming a key feature of these tools. It is expected that users will actively engage with the 3D content, instead of being passive consumers. Because touch-screens provide a direct means of interaction with 3D content by directly touching and manipulating 3D graphical elements, touch-based interaction is a natural and appealing style of input for 3D applications. However, developing 3D interaction techniques for handheld devices using touch-screens is not a straightforward task. One issue is that when interacting with 3D objects, users occlude the object with their fingers. Furthermore, because the user's finger covers a large area of the screen, the smallest size of the object users can touch is limited. In this paper, we first inspect existing 3D interaction techniques based on their performance with handheld devices. Then, we present a set of precise Dual-Finger 3D Interaction Techniques for a small display. Finally, we present the results of an experimental study, where we evaluate the usability, performance, and error rate of the proposed and existing 3D interaction techniques. © Springer-Verlag London Limited 2012.en_US
dc.description.provenanceMade available in DSpace on 2016-02-08T09:35:19Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 70227 bytes, checksum: 26e812c6f5156f83f0e77b261a471b5a (MD5) Previous issue date: 2013en
dc.identifier.doi10.1007/s00779-012-0594-2en_US
dc.identifier.eissn1617-4917
dc.identifier.issn1617-4909
dc.identifier.urihttp://hdl.handle.net/11693/20791
dc.language.isoEnglishen_US
dc.publisherSpringer U Ken_US
dc.relation.isversionofhttp://dx.doi.org/10.1007/s00779-012-0594-2en_US
dc.source.titlePersonal and Ubiquitous Computingen_US
dc.subjectDual - finger techniquesen_US
dc.subjectMobile 3D environmentsen_US
dc.subjectMulti - touch inputen_US
dc.subjectTouch - screensen_US
dc.subject3D applicationen_US
dc.subject3D interaction techniqueen_US
dc.subjectGraphical elementsen_US
dc.subjectHand held deviceen_US
dc.subjectSmall displayen_US
dc.subjectHand held computersen_US
dc.subjectVirtual realityen_US
dc.subjectThree dimensional computer graphicsen_US
dc.titleDual-finger 3D interaction techniques for mobile devicesen_US
dc.typeArticleen_US

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