Dynamic point-region quadtrees for particle simulations
buir.contributor.author | Güdükbay, Uğur | |
dc.citation.epage | 145 | en_US |
dc.citation.spage | 133 | en_US |
dc.citation.volumeNumber | 218 | en_US |
dc.contributor.author | Oğuz, O. | en_US |
dc.contributor.author | Durupınar, F. | en_US |
dc.contributor.author | Güdükbay, Uğur | en_US |
dc.date.accessioned | 2016-02-08T09:42:12Z | |
dc.date.available | 2016-02-08T09:42:12Z | |
dc.date.issued | 2013 | en_US |
dc.department | Department of Computer Engineering | en_US |
dc.description.abstract | We propose an algorithm for dynamically updating point-region (PR) quadtrees. Our algorithm is optimized for simultaneous update of data points comprising a quadtree. The intended application area focuses on simulating continuum phenomena, such as crowds, fluids, and smoke. We minimize the number of tree updates by making use of small changes in the positions of data points. We compare the efficiency of the proposed algorithm with two other approaches for updating a quadtree. One of these techniques creates the tree from scratch at each time-step. The second technique subsequently deletes a data point from the tree and reinserts it in its updated position. We achieve significant performance gains with our method in both cases. © 2012 Elsevier Inc. All rights reserved. | en_US |
dc.description.provenance | Made available in DSpace on 2016-02-08T09:42:12Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 70227 bytes, checksum: 26e812c6f5156f83f0e77b261a471b5a (MD5) Previous issue date: 2013 | en |
dc.identifier.doi | 10.1016/j.ins.2012.06.028 | en_US |
dc.identifier.issn | 0020-0255 | |
dc.identifier.uri | http://hdl.handle.net/11693/21162 | |
dc.language.iso | English | en_US |
dc.publisher | Elsevier Inc. | en_US |
dc.relation.isversionof | http://dx.doi.org/10.1016/j.ins.2012.06.028 | en_US |
dc.source.title | Information Sciences | en_US |
dc.subject | Continuum dynamics | en_US |
dc.subject | Crowd simulation | en_US |
dc.subject | Octree | en_US |
dc.subject | Particle simulations | en_US |
dc.subject | Point - region quadtree | en_US |
dc.subject | Quadtree | en_US |
dc.subject | Continuum dynamics | en_US |
dc.subject | Crowd Simulation | en_US |
dc.subject | Octree | en_US |
dc.subject | Forestry | en_US |
dc.subject | Trees (mathematics) | en_US |
dc.subject | Algorithms | en_US |
dc.subject | Forestry | en_US |
dc.subject | Simulation | en_US |
dc.title | Dynamic point-region quadtrees for particle simulations | en_US |
dc.type | Article | en_US |
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