Beyond Bouma's window: how to explain global aspects of crowding?

buir.contributor.authorClarke, Aaron M.
dc.citation.epage28en_US
dc.citation.issueNumber5en_US
dc.citation.spage1en_US
dc.citation.volumeNumber15en_US
dc.contributor.authorDoerig, A.en_US
dc.contributor.authorBornet, A.en_US
dc.contributor.authorRosenholtz, R.en_US
dc.contributor.authorFrancis, G.en_US
dc.contributor.authorClarke, Aaron M.en_US
dc.contributor.authorHerzog, M. H.en_US
dc.date.accessioned2020-02-12T13:50:41Z
dc.date.available2020-02-12T13:50:41Z
dc.date.issued2019-05
dc.departmentDepartment of Psychologyen_US
dc.description.abstractIn crowding, perception of an object deteriorates in the presence of nearby elements. Although crowding is a ubiquitous phenomenon, since elements are rarely seen in isolation, to date there exists no consensus on how to model it. Previous experiments showed that the global configuration of the entire stimulus must be taken into account. These findings rule out simple pooling or substitution models and favor models sensitive to global spatial aspects. In order to investigate how to incorporate global aspects into models, we tested a large number of models with a database of forty stimuli tailored for the global aspects of crowding. Our results show that incorporating grouping like components strongly improves model performance. Author summary Visual crowding highlights interactions between elements in the visual field. For example, an object is more difficult to recognize if it is presented in clutter. Crowding is one of the most fundamental aspects of vision, playing crucial roles in object recognition, reading and visual perception in general, and is therefore an essential tool to understand how the visual system encodes information based on its retinal input. Hence, classic models of crowding have focused only on local interactions between neighboring visual elements. However, abundant experimental evidence argues against local processing, suggesting that the global configuration of visual elements strongly modulates crowding. Here, we tested all available models of crowding that are able to capture global processing across the entire visual field. We tested 12 models including the Texture Tiling Model, a Deep Convolutional Neural Network and the LAMINART neural network with large scale computer simulations. We found that models incorporating a grouping component are best suited to explain the data. Our results suggest that in order to understand vision in general, mid-level, contextual processing is inevitable.en_US
dc.identifier.doi10.1371/journal.pcbi.1006580en_US
dc.identifier.issn1553-734X
dc.identifier.urihttp://hdl.handle.net/11693/53322
dc.language.isoEnglishen_US
dc.publisherPublic Library of Scienceen_US
dc.relation.isversionofhttps://dx.doi.org/10.1371/journal.pcbi.1006580en_US
dc.source.titlePLoS Computational Biologyen_US
dc.subjectHuman performanceen_US
dc.subjectNeuronsen_US
dc.subjectVisionen_US
dc.subjectNeural networksen_US
dc.subjectPsychophysicsen_US
dc.subjectFourier analysisen_US
dc.subjectGenetic interferenceen_US
dc.subjectVisual systemen_US
dc.titleBeyond Bouma's window: how to explain global aspects of crowding?en_US
dc.typeArticleen_US

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