Texture mapping on geometrical models
The contribution of the visual effects of textures is an important aspect in generating images of real objects. Texture mapping is a very successful technique in this respect. Texture mapping can be subdivided into two fundamental topics; the geometric mapping and the filtering. The texture mapping system developed in this study is adaptable to different types of geometric models. Superqueadric, Bezier or b-spline surfaces can be mapped with textures. The geometric modeling and the texture synthesis subsystems were also implemented for this purpose. The system works in an interactive manner, the user describes the geometric model and the texture and gets the result in a reasonable amount of time. The speed and the usability of the system by a naive user are the keypoints of implementation.