Texture mapping on geometrical models

Date

1989

Editor(s)

Advisor

Özgüç, Bülent

Supervisor

Co-Advisor

Co-Supervisor

Instructor

BUIR Usage Stats
3
views
13
downloads

Series

Abstract

The contribution of the visual effects of textures is an important aspect in generating images of real objects. Texture mapping is a very successful technique in this respect. Texture mapping can be subdivided into two fundamental topics; the geometric mapping and the filtering. The texture mapping system developed in this study is adaptable to different types of geometric models. Superqueadric, Bezier or b-spline surfaces can be mapped with textures. The geometric modeling and the texture synthesis subsystems were also implemented for this purpose. The system works in an interactive manner, the user describes the geometric model and the texture and gets the result in a reasonable amount of time. The speed and the usability of the system by a naive user are the keypoints of implementation.

Source Title

Publisher

Course

Other identifiers

Book Title

Degree Discipline

Computer Engineering

Degree Level

Master's

Degree Name

MS (Master of Science)

Citation

Published Version (Please cite this version)

Language

English

Type