Texture mapping on geometrical models
Date
Authors
Advisor
Instructor
Source Title
Print ISSN
Electronic ISSN
Publisher
Volume
Issue
Pages
Language
Type
Journal Title
Journal ISSN
Volume Title
Abstract
The contribution of the visual effects of textures is an important aspect in generating images of real objects. Texture mapping is a very successful technique in this respect. Texture mapping can be subdivided into two fundamental topics; the geometric mapping and the filtering. The texture mapping system developed in this study is adaptable to different types of geometric models. Superqueadric, Bezier or b-spline surfaces can be mapped with textures. The geometric modeling and the texture synthesis subsystems were also implemented for this purpose. The system works in an interactive manner, the user describes the geometric model and the texture and gets the result in a reasonable amount of time. The speed and the usability of the system by a naive user are the keypoints of implementation.