Self-orienting in human and machine learning
buir.contributor.author | Uğuralp, Ahmet Kaan | |
buir.contributor.author | Oğuz-Uğuralp, Zeliha | |
buir.contributor.orcid | Uğuralp, Ahmet Kaan|0000-0002-9037-7172 | |
buir.contributor.orcid | Oğuz-Uğuralp, Zeliha|0000-0002-8884-4755 | |
dc.citation.epage | 2139 | en_US |
dc.citation.issueNumber | 12 | |
dc.citation.spage | 2126 | |
dc.citation.volumeNumber | 7 | |
dc.contributor.author | De Freitas, Julian | |
dc.contributor.author | Uğuralp, Ahmet Kaan | |
dc.contributor.author | Oğuz-Uğuralp, Zeliha | |
dc.contributor.author | Paul L.A. | |
dc.contributor.author | Tenenbaum, Joshua | |
dc.contributor.author | Ullman, Tomer D. | |
dc.date.accessioned | 2024-03-13T11:07:38Z | |
dc.date.available | 2024-03-13T11:07:38Z | |
dc.date.issued | 2023-08-31 | |
dc.department | Department of Computer Engineering | |
dc.department | Department of Psychology | |
dc.description.abstract | A current proposal for a computational notion of self is a representation of one’s body in a specific time and place, which includes the recognition of that representation as the agent. This turns self-representation into a process of self-orientation, a challenging computational problem for any human-like agent. Here, to examine this process, we created several ‘self-finding’ tasks based on simple video games, in which players (N = 124) had to identify themselves out of a set of candidates in order to play effectively. Quantitative and qualitative testing showed that human players are nearly optimal at self-orienting. In contrast, well-known deep reinforcement learning algorithms, which excel at learning much more complex video games, are far from optimal. We suggest that self-orienting allows humans to flexibly navigate new settings. | |
dc.description.provenance | Made available in DSpace on 2024-03-13T11:07:38Z (GMT). No. of bitstreams: 1 Self_orienting_in_human_and_machine_learning.pdf: 2796838 bytes, checksum: 5fb7bce4ee19acda22007a81410d9433 (MD5) Previous issue date: 2023-08-31 | en |
dc.identifier.doi | 10.1038/s41562-023-01696-5 | en_US |
dc.identifier.eissn | 2397-3374 | en_US |
dc.identifier.uri | https://hdl.handle.net/11693/114680 | en_US |
dc.language.iso | English | en_US |
dc.publisher | Nature Research | en_US |
dc.relation.isversionof | https://dx.doi.org/10.1038/s41562-023-01696-5 | |
dc.rights | CC BY 4.0 Deed (Attribution 4.0 International) | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.source.title | Nature Human Behaviour | |
dc.title | Self-orienting in human and machine learning | |
dc.type | Article |