Self-orienting in human and machine learning

buir.contributor.authorUğuralp, Ahmet Kaan
buir.contributor.authorOğuz-Uğuralp, Zeliha
buir.contributor.orcidUğuralp, Ahmet Kaan|0000-0002-9037-7172
buir.contributor.orcidOğuz-Uğuralp, Zeliha|0000-0002-8884-4755
dc.citation.epage2139en_US
dc.citation.issueNumber12
dc.citation.spage2126
dc.citation.volumeNumber7
dc.contributor.authorDe Freitas, Julian
dc.contributor.authorUğuralp, Ahmet Kaan
dc.contributor.authorOğuz-Uğuralp, Zeliha
dc.contributor.authorPaul L.A.
dc.contributor.authorTenenbaum, Joshua
dc.contributor.authorUllman, Tomer D.
dc.date.accessioned2024-03-13T11:07:38Z
dc.date.available2024-03-13T11:07:38Z
dc.date.issued2023-08-31
dc.departmentDepartment of Computer Engineering
dc.departmentDepartment of Psychology
dc.description.abstractA current proposal for a computational notion of self is a representation of one’s body in a specific time and place, which includes the recognition of that representation as the agent. This turns self-representation into a process of self-orientation, a challenging computational problem for any human-like agent. Here, to examine this process, we created several ‘self-finding’ tasks based on simple video games, in which players (N = 124) had to identify themselves out of a set of candidates in order to play effectively. Quantitative and qualitative testing showed that human players are nearly optimal at self-orienting. In contrast, well-known deep reinforcement learning algorithms, which excel at learning much more complex video games, are far from optimal. We suggest that self-orienting allows humans to flexibly navigate new settings.
dc.description.provenanceMade available in DSpace on 2024-03-13T11:07:38Z (GMT). No. of bitstreams: 1 Self_orienting_in_human_and_machine_learning.pdf: 2796838 bytes, checksum: 5fb7bce4ee19acda22007a81410d9433 (MD5) Previous issue date: 2023-08-31en
dc.identifier.doi10.1038/s41562-023-01696-5en_US
dc.identifier.eissn2397-3374en_US
dc.identifier.urihttps://hdl.handle.net/11693/114680en_US
dc.language.isoEnglishen_US
dc.publisherNature Researchen_US
dc.relation.isversionofhttps://dx.doi.org/10.1038/s41562-023-01696-5
dc.rightsCC BY 4.0 Deed (Attribution 4.0 International)
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.source.titleNature Human Behaviour
dc.titleSelf-orienting in human and machine learning
dc.typeArticle

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