Perceptual caricaturization of 3D models
dc.citation.epage | 207 | en_US |
dc.citation.spage | 201 | en_US |
dc.contributor.author | Çimen, Gökçen | en_US |
dc.contributor.author | Bülbül, Abdullah | en_US |
dc.contributor.author | Özgüç, Bülent | en_US |
dc.contributor.author | Çapın, Tolga | en_US |
dc.date.accessioned | 2016-02-08T12:05:55Z | |
dc.date.available | 2016-02-08T12:05:55Z | |
dc.date.issued | 2013 | en_US |
dc.department | Department of Computer Engineering | en_US |
dc.description | Conference name: Computer and Information Sciences III - 27th International Symposium on Computer and Information Sciences | |
dc.description.abstract | Caricature is an illustration of a person or a subject that uses a way of exaggerating the most distinguishable characteristic traits and simplifying the common features in order to magnify the unique features of the subject. Recently, automatic caricature generation has become a research area due to the advantageous features of amusement in the fields such as network, communications, online games, and the animation industry. The aim of this study is to present a perceptual caricaturization approach practicing the concept of exaggeration, which is very common in traditional art and caricature, on 3D mesh models synthesizing the idea of mesh saliency. © 2013 Springer-Verlag London. | en_US |
dc.description.provenance | Made available in DSpace on 2016-02-08T12:05:55Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 70227 bytes, checksum: 26e812c6f5156f83f0e77b261a471b5a (MD5) Previous issue date: 2013 | en |
dc.identifier.doi | 10.1007/978-1-4471-4594-3_21 | en_US |
dc.identifier.uri | http://hdl.handle.net/11693/27941 | |
dc.language.iso | English | en_US |
dc.publisher | Springer | |
dc.relation.isversionof | https://doi.org/10.1007/978-1-4471-4594-3_21 | en_US |
dc.source.title | 27th International Symposium on Computer and Information Sciences | |
dc.subject | 3-D mesh models | en_US |
dc.subject | 3D models | en_US |
dc.subject | Automatic caricature generation | en_US |
dc.subject | Common features | en_US |
dc.subject | Mesh saliencies | en_US |
dc.subject | On-line games | en_US |
dc.subject | Unique features | en_US |
dc.subject | Animation | en_US |
dc.subject | Information science | en_US |
dc.title | Perceptual caricaturization of 3D models | en_US |
dc.type | Conference Paper | en_US |
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