Personality transfer in human animation: comparing handcrafted and data-driven approaches

buir.advisorGüdükbay, Uğur
dc.contributor.authorErgüzen, Arçin Ülkü
dc.date.accessioned2024-09-18T12:53:33Z
dc.date.available2024-09-18T12:53:33Z
dc.date.copyright2024-09
dc.date.issued2024-09
dc.date.submitted2024-09-13
dc.descriptionCataloged from PDF version of article.
dc.descriptionThesis (Master's): Bilkent University, Department of Computer Engineering, İhsan Doğramacı Bilkent University, 2024.
dc.descriptionIncludes bibliographical references (leaves 69-75).
dc.description.abstractThe ability to perceive and alter personality traits in animation has significant implications for fields such as character animation and interactive media. Research and developments that use systematic tools or machine learning approaches show that personality can be perceived from different modalities such as audio, images, videos, and motions. Traditionally, handcrafted frameworks have been used to modulate motion and alter perceived personality traits. However, deep learning approaches also offer the potential for more nuanced and automated personality augmentation than handcrafted approaches. To address this evolving landscape, we compare the efficacy of handcrafted models with deep-learning models in altering perceived personality traits in animations. We examined various approaches for personality recognition, motion alteration, and motion generation. We developed two methods for modulating motions to alter OCEAN personality traits based on our findings. The first method is a handcrafted tool that modifies bone positions and rotations using Laban Movement Analysis (LMA) parameters. The second method involves a deep-learning model that separates motion content from personality traits. We could change the overall animation by altering the personality traits through this model. These models are evaluated through a three-part user study, revealing distinct strengths and limitations in both approaches.
dc.description.provenanceSubmitted by Serengül Gözaçık (serengul.gozacik@bilkent.edu.tr) on 2024-09-18T12:53:33Z No. of bitstreams: 1 B162644.pdf: 3306484 bytes, checksum: 9f106d38798e2cb7ab7f694d010d34a6 (MD5)en
dc.description.provenanceMade available in DSpace on 2024-09-18T12:53:33Z (GMT). No. of bitstreams: 1 B162644.pdf: 3306484 bytes, checksum: 9f106d38798e2cb7ab7f694d010d34a6 (MD5) Previous issue date: 2024-09en
dc.description.statementofresponsibilityby Arçin Ülkü Ergüzen
dc.format.extentxii, 80 leaves : color illustrations, charts ; 30 cm.
dc.identifier.itemidB162644
dc.identifier.urihttps://hdl.handle.net/11693/115827
dc.language.isoEnglish
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectComputer animation
dc.subjectBig five personality traits
dc.subjectMotion modulation
dc.subjectLaban movement analysis
dc.subjectDeep learning
dc.titlePersonality transfer in human animation: comparing handcrafted and data-driven approaches
dc.title.alternativeİnsan animasyonunda kişilik aktarımı: el yapımı ve veri odaklı yaklaşımların karşılaştırılması
dc.typeThesis
thesis.degree.disciplineComputer Engineering
thesis.degree.grantorBilkent University
thesis.degree.levelMaster's
thesis.degree.nameMS (Master of Science)

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