Camera-based 3D interaction for handheld devices

buir.advisorÇapın, Tolga
dc.contributor.authorPekin, Tacettin Sercan
dc.date.accessioned2016-01-08T18:14:20Z
dc.date.available2016-01-08T18:14:20Z
dc.date.issued2010
dc.descriptionAnkara : The Department of Computer Engineering and the Institute of Engineering and Science of Bilkent University, 2010.en_US
dc.descriptionThesis (Master's) -- Bilkent University, 2010.en_US
dc.descriptionIncludes bibliographical references leaves 62-64.en_US
dc.description.abstractUsing handheld devices is a very important part of our daily life. Interacting with them is the most unavoidable part of using them. Today’s user interface designs are mostly adapted from desktop computers. The result of this was difficulties of using handheld devices. However processing power, new sensing technologies and cameras are already available for mobile devices. This gives us the possibility to develop systems to communicate through different modalities. This thesis proposes some novel approaches, including finger detection, finger tracking and object motion analysis, to allow efficient interaction with mobile devices. As the result of my thesis, a new interface between users and mobile devices is created. This is a new way of interaction with the mobile device. It enables direct manipulation on objects. The technique does not require any extra hardware. The interaction method, maps an object’s motion (such as a finger’s or a predefined marker’s motion) to a virtual space to achieve manipulation which is moving in front of the camera. For Finger Detection, a new method is created based on the usage of the mobile devices and structure of thumb. A fast two dimensional color-based scene analysis method is applied to solve the problem. For Finger Tracking, a new method is created based on the movement ergonomics of thumb when holding the mobile device on hand. Extracting the three dimensional movement from the two dimensional RGB data is an important part of this section of the study. A new 3D pointer data and pointer image is created for usage with 3D input and 3D interaction of 3D scenes. Also direct manipulation for low cost is achieved.en_US
dc.description.provenanceMade available in DSpace on 2016-01-08T18:14:20Z (GMT). No. of bitstreams: 1 0005008.pdf: 5362336 bytes, checksum: d9b8e511b419f3ad4092e561759cf633 (MD5)en
dc.description.statementofresponsibilityPekin, Tacettin Sercanen_US
dc.format.extentxiii, 68 leaves, illustrationsen_US
dc.identifier.itemidB122772
dc.identifier.urihttp://hdl.handle.net/11693/15155
dc.language.isoEnglishen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subject3-D UIen_US
dc.subjectFinger trackingen_US
dc.subject3-D pointeren_US
dc.subjectCamera-based interactionen_US
dc.subjectHandheld devicesen_US
dc.subjectUser interfaceen_US
dc.subject.lccQA76.59 .P45 2010en_US
dc.subject.lcshMobile computing.en_US
dc.subject.lcshComputer graphics.en_US
dc.subject.lcshThree-dimensional imaging.en_US
dc.subject.lcshThree-dimensional display systems.en_US
dc.subject.lcshSignal processing.en_US
dc.subject.lcshCameras.en_US
dc.subject.lcshUser interfaces (Computer systems)en_US
dc.titleCamera-based 3D interaction for handheld devicesen_US
dc.typeThesisen_US
thesis.degree.disciplineComputer Engineering
thesis.degree.grantorBilkent University
thesis.degree.levelMaster's
thesis.degree.nameMS (Master of Science)

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