Editorial
dc.citation.epage | 154 | en_US |
dc.citation.issueNumber | 3-4 | en_US |
dc.citation.spage | 153 | en_US |
dc.citation.volumeNumber | 24 | en_US |
dc.contributor.author | Thalmann, D. | en_US |
dc.contributor.author | Capin, T. | en_US |
dc.contributor.author | Balcisoy, S. | en_US |
dc.date.accessioned | 2018-04-12T13:40:43Z | |
dc.date.available | 2018-04-12T13:40:43Z | |
dc.date.issued | 2013 | en_US |
dc.department | Department of Computer Engineering | en_US |
dc.identifier.doi | 10.1002/cav.1533 | en_US |
dc.identifier.issn | 1546-4261 | en_US |
dc.identifier.uri | http://hdl.handle.net/11693/37932 | en_US |
dc.language.iso | English | en_US |
dc.relation.isversionof | https://doi.org/10.1002/cav.1533 | en_US |
dc.source.title | Computer Animation and Virtual Worlds | en_US |
dc.title | Editorial | en_US |
dc.type | Editorial | en_US |
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