Auction-based serious game for bug tracking

buir.contributor.authorTüzün, Eray
dc.citation.epage392en_US
dc.citation.issueNumber5en_US
dc.citation.spage386en_US
dc.citation.volumeNumber13en_US
dc.contributor.authorÜsfekes, Ç.en_US
dc.contributor.authorTüzün, Erayen_US
dc.contributor.authorYılmaz, M.en_US
dc.contributor.authorMacit, Y.en_US
dc.contributor.authorClarke, P.en_US
dc.date.accessioned2020-02-06T11:10:24Z
dc.date.available2020-02-06T11:10:24Z
dc.date.issued2019-10
dc.departmentDepartment of Computer Engineeringen_US
dc.description.abstractToday, one of the challenges in software engineering is utilising application lifecycle management (ALM) tools effectively in software development. In particular, it is hard for software developers to engage with the work items that are appointed to themselves in these ALM tools. In this study, the authors have focused on bug tracking in ALM where one of the most important metrics is mean time to resolution that is the average time to fix a reported bug. To improve this metric, they developed a serious game application based on an auction-based reward mechanism. The ultimate aim of this approach is to create an incentive structure for software practitioners to find and resolved bugs that are auctioned where participants are encouraged to solve and test more bugs in less time and improve quality of software development in a competitive environment. They conduct hypothesis tests by performing a Monte Carlo simulation. The preliminary results of this research support the idea that using a gamification approach for an issue tracking system enhances the productivity and decreases mean time to resolution.en_US
dc.description.provenanceSubmitted by Evrim Ergin (eergin@bilkent.edu.tr) on 2020-02-06T11:10:24Z No. of bitstreams: 1 Auction-based_serious_game_for_bug_tracking.pdf: 2031595 bytes, checksum: 987a1e3d28257c86547be4baeb89275e (MD5)en
dc.description.provenanceMade available in DSpace on 2020-02-06T11:10:24Z (GMT). No. of bitstreams: 1 Auction-based_serious_game_for_bug_tracking.pdf: 2031595 bytes, checksum: 987a1e3d28257c86547be4baeb89275e (MD5) Previous issue date: 2019-10en
dc.identifier.doi10.1049/iet-sen.2018.5144en_US
dc.identifier.eissn1751-8814
dc.identifier.issn1751-8806
dc.identifier.urihttp://hdl.handle.net/11693/53138
dc.language.isoEnglishen_US
dc.publisherThe Institution of Engineering and Technology(IET )en_US
dc.relation.isversionofhttps://doi.org/10.1049/iet-sen.2018.5144en_US
dc.source.titleIET Softwareen_US
dc.subjectMonte Carlo methodsen_US
dc.subjectProgram debuggingen_US
dc.subjectSoftware development managementen_US
dc.subjectComputer gamesen_US
dc.subjectSoftware maintenanceen_US
dc.subjectPublic domain softwareen_US
dc.subjectSoftware engineeringen_US
dc.subjectProject managementen_US
dc.titleAuction-based serious game for bug trackingen_US
dc.typeArticleen_US

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