Designing an international curriculum guideline for game audio: problems and solutions
Date
2011
Authors
Onen, U.
Stevens, R.
Collins, K.
Editor(s)
Advisor
Supervisor
Co-Advisor
Co-Supervisor
Instructor
Source Title
Journal of Game Design and Development Education
Print ISSN
2160-9691
Electronic ISSN
2160-9705
Publisher
Rochester Institute of Technology
Volume
1
Issue
Pages
38 - 47
Language
English
Type
Journal Title
Journal ISSN
Volume Title
Attention Stats
Usage Stats
3
views
views
14
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downloads
Series
Abstract
In this paper, we present an overview of some of the issues and questions encountered in developing an international game audio curriculum, and outline some of our solutions. In doing so, we discuss the interdisciplinary needs of video game instruction, the industry’s desire for key soft skills in addition to technical skills (based on our informal and formal querying), and the constraints faced in terms of institutional and international differences in curricular structure. While our curriculum is specifically concerned with game audio, our solutions and approach can be adapted across other disciplines facing similar difficulties.