Designing an international curriculum guideline for game audio: problems and solutions

Date

2011

Authors

Onen, U.
Stevens, R.
Collins, K.

Editor(s)

Advisor

Supervisor

Co-Advisor

Co-Supervisor

Instructor

Source Title

Journal of Game Design and Development Education

Print ISSN

2160-9691

Electronic ISSN

2160-9705

Publisher

Rochester Institute of Technology

Volume

1

Issue

Pages

38 - 47

Language

English

Journal Title

Journal ISSN

Volume Title

Attention Stats
Usage Stats
3
views
14
downloads

Series

Abstract

In this paper, we present an overview of some of the issues and questions encountered in developing an international game audio curriculum, and outline some of our solutions. In doing so, we discuss the interdisciplinary needs of video game instruction, the industry’s desire for key soft skills in addition to technical skills (based on our informal and formal querying), and the constraints faced in terms of institutional and international differences in curricular structure. While our curriculum is specifically concerned with game audio, our solutions and approach can be adapted across other disciplines facing similar difficulties.

Course

Other identifiers

Book Title

Degree Discipline

Degree Level

Degree Name

Citation

Published Version (Please cite this version)