Animation of dressed virtual humans

buir.advisorÖzgüç, Bülent
dc.contributor.authorKabul, İlknur Kaynar
dc.date.accessioned2016-07-01T11:00:44Z
dc.date.available2016-07-01T11:00:44Z
dc.date.issued2004
dc.descriptionCataloged from PDF version of article.en_US
dc.description.abstractIn this study, we present a system that enables the simulation of a dressed virtual human with different motion behaviors. The proposed system is composed of three modules: human body motion module, garment design module, and garment simulation module. The human body motion module enables the user to design different motion behaviors by adjusting the motion patterns for each body part. The garment design module consists of creating garment patterns, setting their sizes, and cutting them by removing particles. The adjustment of garment patterns onto human body is achieved by seaming garment patterns while applying cloth deformation and collision handling. Garment simulation module provides animation of virtual humans with the garments on. The main problem in garment simulation is collision handling between the animated virtual human and its garments. This study focuses on this problem. Collision detection calculations are reduced by using bounding volumes for both virtual human and garments. In addition, for avoiding edge-edge collision detection, a heuristic that constructs a very thin volume around the human body is applied. For the collision response, penalty forces and constraints are applied depending on the distance between the particle and the triangle’s plane, and the particle’s position with respect to triangle. Visual results and performance experiments produced by the implementation are presented.en_US
dc.description.provenanceMade available in DSpace on 2016-07-01T11:00:44Z (GMT). No. of bitstreams: 1 0002605.pdf: 1189856 bytes, checksum: c7299d179b5239d051bf55ea9d495aa0 (MD5) Previous issue date: 2004en
dc.description.statementofresponsibilityKabul, İlknur Kaynaren_US
dc.format.extentxii, 78 leaves, illustrationsen_US
dc.identifier.itemidBILKUTUPB083746
dc.identifier.urihttp://hdl.handle.net/11693/29515
dc.language.isoEnglishen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectmass-spring modelen_US
dc.subjectclothen_US
dc.subjectcollision handlingen_US
dc.subjectgarment simulationen_US
dc.subjectgarment designen_US
dc.subject.lccT57.62 .K33 2004en_US
dc.subject.lcshSimulation methods.en_US
dc.titleAnimation of dressed virtual humansen_US
dc.typeThesisen_US
thesis.degree.disciplineComputer Engineering
thesis.degree.grantorBilkent University
thesis.degree.levelMaster's
thesis.degree.nameMS (Master of Science)

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