Right-triangular subdivision for texture mapping ray-traced objects

buir.contributor.authorGüdükbay, Uğur
dc.citation.epage454en_US
dc.citation.issueNumber10en_US
dc.citation.spage445en_US
dc.citation.volumeNumber14en_US
dc.contributor.authorAkdemir, U.en_US
dc.contributor.authorÖzgüç, B.en_US
dc.contributor.authorGüdükbay, Uğuren_US
dc.contributor.authorSelçuk, A.en_US
dc.date.accessioned2016-02-08T10:42:40Z
dc.date.available2016-02-08T10:42:40Zen_US
dc.date.issued1998en_US
dc.departmentDepartment of Computer Engineeringen_US
dc.description.abstractThe introduction of global illumination and texture mapping enabled the generation of high-quality, realistic looking images of computer graphics models. We describe a fast and efficient 2D texture mapping algorithm that uses triangle-to-triangle mapping, taking advantage of mapping an arbitrary triangle to a right triangle. This requires fewer floating point operations for finding the 2D texture coordinates and little preprocessing and storage. Texture mapping is combined with ray tracing for better visual effects. A filtering technique alternative to area sampling is developed to avoid aliasing artifacts. This technique uses linear eye rays, and only one eye ray per pixel is fired. A uniform supersampling filtering technique eliminates aliasing artifacts at the object edges.en_US
dc.description.provenanceMade available in DSpace on 2016-02-08T10:42:40Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 70227 bytes, checksum: 26e812c6f5156f83f0e77b261a471b5a (MD5) Previous issue date: 1998en_US
dc.identifier.doi10.1007/s003710050154en_US
dc.identifier.eissn1432-2315
dc.identifier.issn0178-2789
dc.identifier.urihttp://hdl.handle.net/11693/25313en_US
dc.language.isoEnglishen_US
dc.publisherSpringeren_US
dc.relation.isversionofhttps://doi.org/10.1007/s003710050154en_US
dc.source.titleThe Visual Computeren_US
dc.subjectArea Samplingen_US
dc.subjectFilteringen_US
dc.subjectRay Tracingen_US
dc.subjectSummed Area Tablesen_US
dc.subjectSweep Surfacesen_US
dc.subjectTexture Mappingen_US
dc.subjectAlgorithmsen_US
dc.subjectComputational Geometryen_US
dc.subjectImage Analysisen_US
dc.subjectImage Qualityen_US
dc.subjectOptical Data Storageen_US
dc.subjectRay Tracingen_US
dc.subjectTexture Mappingen_US
dc.subjectTriangle-to-Triangle Mappingen_US
dc.subjectComputer Graphicsen_US
dc.titleRight-triangular subdivision for texture mapping ray-traced objectsen_US
dc.typeArticleen_US

Files

Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Right-triangular subdivision for texture mapping ray-traced objects.pdf
Size:
337 KB
Format:
Adobe Portable Document Format
Description:
Full printable version