Particle-based simulation of the interaction between fluid and knitwear
buir.contributor.author | Güdükbay, Uğur | |
dc.citation.epage | 422 | en_US |
dc.citation.issueNumber | 3 | en_US |
dc.citation.spage | 415 | en_US |
dc.citation.volumeNumber | 8 | en_US |
dc.contributor.author | Güdükbay, Uğur | en_US |
dc.contributor.author | Bayraktar, S. | en_US |
dc.contributor.author | Koca, Ç. | en_US |
dc.contributor.author | Özgüç, B. | en_US |
dc.date.accessioned | 2016-02-08T10:59:43Z | |
dc.date.available | 2016-02-08T10:59:43Z | |
dc.date.issued | 2014 | en_US |
dc.department | Department of Computer Engineering | en_US |
dc.description.abstract | We present a particle-based method to simulate and visualize the interaction of knitwear with fluids. The knitwear is modeled using spring-mass systems and the fluid is modeled using the smoothed particle hydrodynamics method. Two-way coupling is achieved by considering surface tension, capillary, and interparticle forces between the fluid and knitwear. The simulation of fluid and knitwear particles is performed on the graphics processing unit. Photorealistic rendering of knitwear and fluid is achieved by using a hardware-accelerated rasterization-based rendering technique. Our method is able to simulate and visualize the macro- and microstructure of free-form knitwear and reflective and refractive characteristics of the fluid surface. © 2012 Springer-Verlag London Limited. | en_US |
dc.description.provenance | Made available in DSpace on 2016-02-08T10:59:43Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 70227 bytes, checksum: 26e812c6f5156f83f0e77b261a471b5a (MD5) Previous issue date: 2014 | en |
dc.identifier.doi | 10.1007/s11760-012-0308-2 | en_US |
dc.identifier.issn | 1863-1703 | en_US |
dc.identifier.uri | http://hdl.handle.net/11693/26434 | en_US |
dc.language.iso | English | en_US |
dc.relation.isversionof | http://dx.doi.org/10.1007/s11760-012-0308-2 | en_US |
dc.source.title | Signal, Image and Video Processing | en_US |
dc.subject | Fluid simulation | en_US |
dc.subject | Graphics processing unit | en_US |
dc.subject | Knitwear | en_US |
dc.subject | Lumislice | en_US |
dc.subject | Particle-based modeling | en_US |
dc.subject | Physically-based modeling | en_US |
dc.subject | Smoothed particle hydrodynamics | en_US |
dc.title | Particle-based simulation of the interaction between fluid and knitwear | en_US |
dc.type | Article | en_US |
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