Stereoscopic view-dependent visualization of terrain height fields

buir.contributor.authorGüdükbay, Uğur
dc.citation.epage345en_US
dc.citation.issueNumber4en_US
dc.citation.spage330en_US
dc.citation.volumeNumber8en_US
dc.contributor.authorGüdükbay, Uğuren_US
dc.contributor.authorYilmaz, T.en_US
dc.date.accessioned2016-02-08T10:32:17Z
dc.date.available2016-02-08T10:32:17Zen_US
dc.date.issued2002en_US
dc.departmentDepartment of Computer Engineeringen_US
dc.description.abstractVisualization of large geometric environments has always been an important problem of computer graphics. In this paper, we present a framework for the stereoscopic view-dependent visualization of large scale terrain models. We use a quadtree based multiresolution representation for the terrain data. This structure is queried to obtain the view-dependent approximations of the terrain model at different levels of detail. In order not to lose depth information, which is crucial for the stereoscopic visualization, we make use of a different simplification criterion, namely, distance-based angular error threshold. We also present an algorithm for the construction of stereo pairs in order to speed up the view-dependent stereoscopic visualization. The approach we use is the simultaneous generation of the triangles for two stereo images using a single draw-list so that the view frustum culling and vertex activation is done only once for each frame. The cracking problem is solved using the dependency information stored for each vertex. We eliminate the popping artifacts that can occur while switching between different resolutions of the data using morphing. We implemented the proposed algorithms on personal computers and graphics workstations. Performance experiments show that the second eye image can be produced approximately 45 percent faster than drawing the two images separately and a smooth stereoscopic visualization can be achieved at interactive frame rates using continuous multiresolution representation of height fields.en_US
dc.description.provenanceMade available in DSpace on 2016-02-08T10:32:17Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 70227 bytes, checksum: 26e812c6f5156f83f0e77b261a471b5a (MD5) Previous issue date: 2002en_US
dc.identifier.doi10.1109/TVCG.2002.1044519en_US
dc.identifier.issn1077-2626en_US
dc.identifier.issn1941-0506en_US
dc.identifier.urihttp://hdl.handle.net/11693/24642en_US
dc.language.isoEnglishen_US
dc.publisherIEEEen_US
dc.relation.isversionofhttp://dx.doi.org/10.1109/TVCG.2002.1044519en_US
dc.source.titleIEEE Transactions on Visualization and Computer Graphicsen_US
dc.subjectMultiresolution Renderingen_US
dc.subjectQuadtreesen_US
dc.subjectStereoscopic Visualizationen_US
dc.subjectTerrain Height Fieldsen_US
dc.subjectAlgorithmsen_US
dc.subjectApproximation Theoryen_US
dc.subjectComputational Geometryen_US
dc.subjectError analysisen_US
dc.subjectImage Analysisen_US
dc.subjectPersonal Computersen_US
dc.subjectSpecial Effectsen_US
dc.subjectTrees (mathematics)en_US
dc.subjectTriangulationen_US
dc.subjectVisualizationen_US
dc.subjectMultiresolution Renderingen_US
dc.subjectComputer Graphicsen_US
dc.titleStereoscopic view-dependent visualization of terrain height fieldsen_US
dc.typeArticleen_US

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