Perceptual 3D rendering based on principles of analytical cubism

dc.citation.epage1004en_US
dc.citation.issueNumber8en_US
dc.citation.spage991en_US
dc.citation.volumeNumber36en_US
dc.contributor.authorArpa, S.en_US
dc.contributor.authorBulbul, A.en_US
dc.contributor.authorCapin, T.en_US
dc.contributor.authorOzguc, B.en_US
dc.date.accessioned2015-07-28T12:04:53Z
dc.date.available2015-07-28T12:04:53Z
dc.date.issued2012-12en_US
dc.departmentDepartment of Computer Engineeringen_US
dc.description.abstractCubism, pioneered by Pablo Picasso and Georges Braque, was a breakthrough in art, influencing artists to abandon existing traditions. In this paper, we present a novel approach for cubist rendering of 3D synthetic environments. Rather than merely imitating cubist paintings, we apply the main principles of analytical cubism to 3D graphics rendering. In this respect, we develop a new cubist camera providing an extended view, and a perceptually based spatial imprecision technique that keeps the important regions of the scene within a certain area of the output. Additionally, several methods to provide a painterly style are applied. We demonstrate the effectiveness of our extending view method by comparing the visible face counts in the images rendered by the cubist camera model and the traditional perspective camera. Besides, we give an overall discussion of final results and apply user tests in which users compare our results very well with analytical cubist paintings but not synthetic cubist paintings. (c) 2012 Elsevier Ltd. All rights reserved.en_US
dc.identifier.doi10.1016/j.cag.2012.06.003en_US
dc.identifier.issn0097-8493en_US
dc.identifier.urihttp://hdl.handle.net/11693/13177en_US
dc.language.isoEnglishen_US
dc.publisherPergamon Pressen_US
dc.relation.isversionofhttp://dx.doi.org/10.1016/j.cag.2012.06.003en_US
dc.source.titleComputers & Graphics: an international journal of systems & applications in computer graphicsen_US
dc.subjectCubismen_US
dc.subjectNon - photorealistic renderingen_US
dc.subjectArten_US
dc.subjectComputer graphicsen_US
dc.titlePerceptual 3D rendering based on principles of analytical cubismen_US
dc.typeArticleen_US

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