Direct volume rendering of unstructured grids
buir.contributor.author | Güdükbay, Uğur | |
buir.contributor.author | Aykanat, Cevdet | |
dc.citation.epage | 406 | en_US |
dc.citation.issueNumber | 3 | en_US |
dc.citation.spage | 387 | en_US |
dc.citation.volumeNumber | 27 | en_US |
dc.contributor.author | Berk, Hakan | en_US |
dc.contributor.author | Aykanat, Cevdet | en_US |
dc.contributor.author | Güdükbay, Uğur | en_US |
dc.date.accessioned | 2016-02-08T11:55:53Z | |
dc.date.available | 2016-02-08T11:55:53Z | en_US |
dc.date.issued | 2003 | en_US |
dc.department | Department of Computer Engineering | en_US |
dc.description.abstract | This paper investigates three categories of algorithms for direct volume rendering of unstructured grids, which are image-space, object-space, and hybrid methods. We propose three new algorithms. Cell Projection algorithm, which falls into object-space category, is capable of rendering non-convex meshes through a simple yet efficient sorting schema that exploits both image and object space coherencies. Existing hybrid methods use object-then-image traversal order that enforces the processing of each cell. Thus, these algorithms perform redundant operations and do not support early ray termination. We propose a hybrid method, called Span-Buffer Ray Casting (SBRC), that can support early ray termination discarding redundant operations by employing image-then-object traversal order. Another hybrid method, called Koyamada-SBRC (K-SBRC), is proposed with the motivation of refining image-space and hybrid methods to extract the best features of them. This method is developed by blending SBRC approach with Koyamada's algorithm, which is an efficient image-space algorithm. All proposed algorithms are capable of handling acyclic non-convex meshes and generating images of acceptable quality. SBRC and K-SBRC algorithms have the additional capabilities of rendering cyclic meshes and supporting early ray termination. The proposed algorithms and Koyamada's algorithm are implemented and experimented in a common framework for analyzing their relative performance. © 2003 Elsevier Science Ltd. All rights reserved. | en_US |
dc.description.provenance | Made available in DSpace on 2016-02-08T11:55:53Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 70227 bytes, checksum: 26e812c6f5156f83f0e77b261a471b5a (MD5) Previous issue date: 2003 | en_US |
dc.identifier.doi | 10.1016/S0097-8493(03)00034-7 | en_US |
dc.identifier.eissn | 1873-7684 | en_US |
dc.identifier.issn | 0097-8493 | |
dc.identifier.uri | http://hdl.handle.net/11693/27532 | en_US |
dc.language.iso | English | en_US |
dc.publisher | Pergamon Press | en_US |
dc.relation.isversionof | http://dx.doi.org/10.1016/S0097-8493(03)00034-7 | en_US |
dc.source.title | Computers and Graphics | en_US |
dc.subject | Cyclic Meshes | en_US |
dc.subject | Direct Volume Rendering | en_US |
dc.subject | Early Ray Termination | en_US |
dc.subject | Image-Space Coherency | en_US |
dc.subject | Object-Space Coherency | en_US |
dc.subject | Unstructured Grids | en_US |
dc.subject | Algorithms | en_US |
dc.subject | Computer Simulation | en_US |
dc.subject | Image Analysis | en_US |
dc.subject | Topology | en_US |
dc.subject | Unstructured Grids | en_US |
dc.subject | Computer Graphics | en_US |
dc.title | Direct volume rendering of unstructured grids | en_US |
dc.type | Article | en_US |
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