Adopting augmented reality for the purpose of software development process training and improvement: an exploration

dc.citation.epage206en_US
dc.citation.spage195en_US
dc.citation.volumeNumber896en_US
dc.contributor.authorOhri, İ.en_US
dc.contributor.authorÖge, İ.en_US
dc.contributor.authorOrkun, B.en_US
dc.contributor.authorYilmaz, M.en_US
dc.contributor.authorTüzün, Erayen_US
dc.contributor.authorClarke, P.en_US
dc.contributor.authorO’Connor, R. V.en_US
dc.coverage.spatialBilbao, Spainen_US
dc.date.accessioned2019-02-21T16:04:08Z
dc.date.available2019-02-21T16:04:08Z
dc.date.issued2018en_US
dc.departmentDepartment of Computer Engineeringen_US
dc.descriptionConference name: 25th European Conference, EuroSPI 2018en_US
dc.descriptionDate of Conference: September 5-7, 2018en_US
dc.description.abstractAugmented reality (AR) is a technological field of study that bridges the physical and digital world together with a view to improving user experience. AR holds great potential to change the delivery of software services or software process improvement by utilizing a specific set of components. The purpose of this exploratory study is to propose an integration framework to support AR for improving the onboarding process, notably in introducing new hires to the development process while performing their daily tasks. In addition, it also aims to enhance the software development workflow process using AR. Similar to a GPS device that can guide you from point A to point B, our goal is to create software artifacts like navigation components where software teams may benefit from digitally enhanced working conditions provided using AR. After conducting a review in the literature, we confirmed that there is lack of studies about the combination of augmented reality with software engineering disciplines for onboarding. In this paper, we formalized our approach based on the benefits of AR. Ultimately; we propose an AR-based preliminary model for improving the software development process.
dc.description.provenanceMade available in DSpace on 2019-02-21T16:04:08Z (GMT). No. of bitstreams: 1 Bilkent-research-paper.pdf: 222869 bytes, checksum: 842af2b9bd649e7f548593affdbafbb3 (MD5) Previous issue date: 2018en
dc.identifier.doi10.1007/978-3-319-97925-0_16
dc.identifier.doi10.1007/978-3-319-97925-0en_US
dc.identifier.isbn9783319979243
dc.identifier.issn1865-0929
dc.identifier.urihttp://hdl.handle.net/11693/50162
dc.language.isoEnglish
dc.publisherSpringer, Cham
dc.relation.isversionofhttps://doi.org/10.1007/978-3-319-97925-0_16
dc.relation.isversionofhttps://doi.org/10.1007/978-3-319-97925-0en_US
dc.source.titleSystems, Software and Services Process Improvementen_US
dc.subjectAugmented realityen_US
dc.subjectSoftware developmenten_US
dc.subjectVirtual dashboarden_US
dc.titleAdopting augmented reality for the purpose of software development process training and improvement: an explorationen_US
dc.typeConference Paperen_US

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