Analyzing occupants' control over lighting systems in office settings using immersive virtual environments

buir.contributor.authorMahmoudzadeh, Parisa
buir.contributor.authorAfacan, Yasemin
buir.contributor.authorAdi, Muhamad Nadim
buir.contributor.orcidMahmoudzadeh, Parisa|0000-0002-3953-0071
buir.contributor.orcidAfacan, Yasemin|0000-0002-0148-5033
buir.contributor.orcidAdi, Muhamad Nadim|0000-0001-6763-5922
dc.citation.epage107823-15en_US
dc.citation.spage107823-1en_US
dc.citation.volumeNumber196en_US
dc.contributor.authorMahmoudzadeh, Parisa
dc.contributor.authorAfacan, Yasemin
dc.contributor.authorAdi, Muhamad Nadim
dc.date.accessioned2022-01-26T14:01:22Z
dc.date.available2022-01-26T14:01:22Z
dc.date.issued2021-06
dc.departmentDepartment of Interior Architecture and Environmental Designen_US
dc.description.abstractResearch has identified occupant behavior as one of the key contributors to building energy performance gap. Thus, this study systematically analyzed the impact of having personal control over lighting system on occupants' lighting choices, lighting satisfaction, and task performance in a virtual office setting. For this purpose, 30 participants took part in a 3-phased experiment with immersive virtual environments (IVEs). Each phase of the experiment offered a different degree of control over the lighting. Personality traits were also studied in relation to lighting choices. Finally, a technology acceptance model (TAM) was employed to further investigate the participants’ attitude towards the virtual reality (VR) technology. The findings of this study showed that using an interactive lighting system, which was as satisfactory compared to a conventional lighting system, encouraged the participants to use more natural light. The interactive lighting system imposed the same amount of cognitive load on the participants for performing a reading task as a conventional lighting system, which was significantly lower than their cognitive load scores for performing the task with automated lighting system. Personality analyses demonstrated that the participants with a high score on openness had a wide range of lighting choices either with conventional or with interactive lighting. This study's results differed from the previous studies by highlighting that the participants considered VR as a better fit to an enjoyable experience rather than a useful tool for performing serious tasks.en_US
dc.embargo.release2023-06-30
dc.identifier.doi10.1016/j.buildenv.2021.107823en_US
dc.identifier.eissn1873-684X
dc.identifier.issn0360-1323
dc.identifier.urihttp://hdl.handle.net/11693/76812
dc.language.isoEnglishen_US
dc.publisherElsevier BVen_US
dc.relation.isversionofhttps://doi.org/10.1016/j.buildenv.2021.107823en_US
dc.source.titleBuilding and Environmenten_US
dc.subjectAutomated lightingen_US
dc.subjectCognitive loaden_US
dc.subjectImmersive virtual environmentsen_US
dc.subjectLighting choicesen_US
dc.subjectPersonality traitsen_US
dc.titleAnalyzing occupants' control over lighting systems in office settings using immersive virtual environmentsen_US
dc.typeArticleen_US

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