Texture mapping with ray tracing

Date
1993-10
Advisor
Özgüç, Bülent
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Publisher
Bilkent University
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Language
English
Type
Thesis
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Abstract

By using texture generation and global illumination techniques, it is possible to produce realistic computer images. Currently, ray tracing is one of the most popular global illumination techniques due to its simplicity, elegance, and easy implementation. In this thesis, texture mapping techniques are used with ray tracing to generate high quality visual effects. The implementation of the mapping process is presented and an approach for combining prefiltering techniques with ray tracing is introduced. General sweep surfaces produced by Topologybook are used for modeling.

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Keywords
Texture mapping, Aray tracing, Area sampling, Filtering, Summed area tables, Sweep surfaces, Topologybook
Citation
Published Version (Please cite this version)