Texture mapping with ray tracing

Date

1993-10

Editor(s)

Advisor

Özgüç, Bülent

Supervisor

Co-Advisor

Co-Supervisor

Instructor

Source Title

Print ISSN

Electronic ISSN

Publisher

Bilkent University

Volume

Issue

Pages

Language

English

Journal Title

Journal ISSN

Volume Title

Series

Abstract

By using texture generation and global illumination techniques, it is possible to produce realistic computer images. Currently, ray tracing is one of the most popular global illumination techniques due to its simplicity, elegance, and easy implementation. In this thesis, texture mapping techniques are used with ray tracing to generate high quality visual effects. The implementation of the mapping process is presented and an approach for combining prefiltering techniques with ray tracing is introduced. General sweep surfaces produced by Topologybook are used for modeling.

Course

Other identifiers

Book Title

Citation

item.page.isversionof