Three-dimensional media for mobile devices

dc.citation.epage741en_US
dc.citation.issueNumber4en_US
dc.citation.spage708en_US
dc.citation.volumeNumber99en_US
dc.contributor.authorGotchev, A.en_US
dc.contributor.authorAkar, G. B.en_US
dc.contributor.authorCapin, T.en_US
dc.contributor.authorStrohmeier, D.en_US
dc.contributor.authorBoev, A.en_US
dc.date.accessioned2015-07-28T12:05:47Z
dc.date.available2015-07-28T12:05:47Z
dc.date.issued2011-04en_US
dc.departmentDepartment of Computer Engineeringen_US
dc.description.abstractThis paper aims at providing an overview of the core technologies enabling the delivery of 3-D Media to next-generation mobile devices. To succeed in the design of the corresponding system, a profound knowledge about the human visual system and the visual cues that form the perception of depth, combined with understanding of the user requirements for designing user experience for mobile 3-D media, are required. These aspects are addressed first and related with the critical parts of the generic system within a novel user-centered research framework. Next-generation mobile devices are characterized through their portable 3-D displays, as those are considered critical for enabling a genuine 3-D experience on mobiles. Quality of 3-D content is emphasized as the most important factor for the adoption of the new technology. Quality is characterized through the most typical, 3-D-specific visual artifacts on portable 3-D displays and through subjective tests addressing the acceptance and satisfaction of different 3-D video representation, coding, and transmission methods. An emphasis is put on 3-D video broadcast over digital video broadcasting-handheld (DVB-H) in order to illustrate the importance of the joint source-channel optimization of 3-D video for its efficient compression and robust transmission over error-prone channels. The comparative results obtained identify the best coding and transmission approaches and enlighten the interaction between video quality and depth perception along with the influence of the context of media use. Finally, the paper speculates on the role and place of 3-D multimedia mobile devices in the future internet continuum involving the users in cocreation and refining of rich 3-D media content.en_US
dc.identifier.doi10.1109/JPROC.2010.2103290en_US
dc.identifier.eissn1558-2256en_US
dc.identifier.issn0018-9219en_US
dc.identifier.urihttp://hdl.handle.net/11693/13334en_US
dc.language.isoEnglishen_US
dc.publisherInstitute of Electrical and Electronics Engineersen_US
dc.relation.isversionofhttp://dx.doi.org/10.1109/JPROC.2010.2103290en_US
dc.source.titleIEEE Proceedingsen_US
dc.subjectAutostereoscopic Displaysen_US
dc.subjectGraphical user interfaceen_US
dc.subjectMPE-FECen_US
dc.subjectMultiview codingen_US
dc.subjectOpen profiling of qualityen_US
dc.subjectUser - centric designen_US
dc.subject3-D visual artifactsen_US
dc.titleThree-dimensional media for mobile devicesen_US
dc.typeArticleen_US

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