Hair motion simulation
Date
2004
Authors
Sahillioğlu, Y.
Özgüç, B.
Editor(s)
Advisor
Supervisor
Co-Advisor
Co-Supervisor
Instructor
Source Title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Print ISSN
0302-9743
1611-3349
1611-3349
Electronic ISSN
Publisher
Springer
Volume
3280
Issue
Pages
126 - 135
Language
English
Type
Journal Title
Journal ISSN
Volume Title
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Abstract
Hair motion simulation in computer graphics has been an attraction for many researchers. The application we have developed has been inspired by the related previous work as well as our own efforts in finding useful algorithms to handle this problem. The work we present uses a set of representations, including hair strands, clusters and strips, that are derived from the same underlying base skeleton, where this skeleton is animated by physical, i.e. spring, forces. © Springer-Verlag 2004.