Representation and women : construction of gender-roles in computer games

buir.advisorErdoğan, Nezih
dc.contributor.authorÖzcivelek (Durlu), Leyla
dc.date.accessioned2016-01-08T20:20:10Z
dc.date.available2016-01-08T20:20:10Z
dc.date.issued1996
dc.descriptionAnkara : Department of Art, Design and Architecture and Institute of Economics and Social Sciences, Bilkent Univ., 1996.en_US
dc.descriptionThesis (Ph.D.) -- Bilkent University, 1996.en_US
dc.descriptionIncludes bibliographical references leaves 229-233.en_US
dc.description.abstractDevelopments in computer industry gave way computer games to become a popular entertainment agent for children as well as for adults. Interactive quality of computer games has displaced television and traditional games, however, they have become unattractive to women because of the fact that the pleasures offered by these games are gender-specific since they are offered into consumption with a male "Model Player" in mind. The purpose of this particular study is to illustrate the constitution of gender of the player by the discourse itself as a fact independent from the gender of the actual player. In this connection, topics such as gender-role socialization, representation of women in popular culture, computer as a gendered technology will be the main issues to be investigated in order to demonstrate the constitution of the player through an analysis of a group of role-playing games.en_US
dc.description.provenanceMade available in DSpace on 2016-01-08T20:20:10Z (GMT). No. of bitstreams: 1 1.pdf: 78510 bytes, checksum: d85492f20c2362aa2bcf4aad49380397 (MD5)en
dc.description.statementofresponsibilityÖzcivelek (Durlu), Leylaen_US
dc.format.extent242 leavesen_US
dc.identifier.itemidBILKUTUPB034121
dc.identifier.urihttp://hdl.handle.net/11693/18531
dc.language.isoEnglishen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectGenderen_US
dc.subjectComputer gamesen_US
dc.subjectPlayeren_US
dc.subject.lccGV1469.3 .O93 1996en_US
dc.subject.lcshVideo games--Psychological aspects.en_US
dc.subject.lcshVideo games.en_US
dc.subject.lcshVideo games--Social aspects.en_US
dc.titleRepresentation and women : construction of gender-roles in computer gamesen_US
dc.typeThesisen_US
thesis.degree.disciplineArchitecture
thesis.degree.grantorBilkent University
thesis.degree.levelDoctoral
thesis.degree.namePh.D. (Doctor of Philosophy)

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