A decision theoretic approach to motion saliency in computer animations

dc.citation.epage179en_US
dc.citation.spage168en_US
dc.citation.volumeNumber7060en_US
dc.contributor.authorArpa, Samien_US
dc.contributor.authorBülbül, Abdullahen_US
dc.contributor.authorÇapın, Tolgaen_US
dc.coverage.spatialEdinburgh, UKen_US
dc.date.accessioned2016-02-08T12:17:38Zen_US
dc.date.available2016-02-08T12:17:38Zen_US
dc.date.issued2011en_US
dc.departmentDepartment of Computer Engineeringen_US
dc.descriptionConference name: MIG: International Conference on Motion in Games 4th International Conferenceen_US
dc.descriptionDate of Conference: 13-15 November 2011en_US
dc.description.abstractWe describe a model to calculate saliency of objects due to their motions. In a decision-theoretic fashion, perceptually significant objects inside a scene are detected. The work is based on psychological studies and findings on motion perception. By considering motion cues and attributes, we define six motion states. For each object in a scene, an individual saliency value is calculated considering its current motion state and the inhibition of return principle. Furthermore, a global saliency value is considered for each object by covering their relationships with each other and equivalence of their saliency value. The position of the object with highest attention value is predicted as a possible gaze point for each frame in the animation. We conducted several eye-tracking experiments to practically observe the motion-attention related principles in psychology literature. We also performed some final user studies to evaluate our model and its effectiveness. © 2011 Springer-Verlag.en_US
dc.description.provenanceMade available in DSpace on 2016-02-08T12:17:38Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 70227 bytes, checksum: 26e812c6f5156f83f0e77b261a471b5a (MD5) Previous issue date: 2011en
dc.identifier.doi10.1007/978-3-642-25090-3_15en_US
dc.identifier.doi10.1007/978-3-642-25090-3en_US
dc.identifier.issn0302-9743en_US
dc.identifier.urihttp://hdl.handle.net/11693/28329en_US
dc.language.isoEnglishen_US
dc.publisherSpringer, Berlin, Heidelbergen_US
dc.relation.isversionofhttp://dx.doi.org/10.1007/978-3-642-25090-3_15en_US
dc.relation.isversionofhttps://doi.org/10.1007/978-3-642-25090-3en_US
dc.source.titleMotion in Gamesen_US
dc.subjectComputer animationen_US
dc.subjectMotionen_US
dc.subjectPerceptionen_US
dc.subjectSaliencyen_US
dc.subjectComputer animationen_US
dc.subjectDecision theoretic approachen_US
dc.subjectDecision-theoreticen_US
dc.subjectEye-trackingen_US
dc.subjectGaze pointen_US
dc.subjectAnimationen_US
dc.titleA decision theoretic approach to motion saliency in computer animationsen_US
dc.typeConference Paperen_US

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