An animation system for fracturing of rigid objects
dc.citation.epage | 697 | en_US |
dc.citation.spage | 688 | en_US |
dc.citation.volumeNumber | 3733 | en_US |
dc.contributor.author | Küçükyilmaz, Ayşe | en_US |
dc.contributor.author | Özgüç, Bülent | en_US |
dc.coverage.spatial | Istanbul, Turkey | en_US |
dc.date.accessioned | 2016-02-08T11:50:01Z | |
dc.date.available | 2016-02-08T11:50:01Z | en_US |
dc.date.issued | 2005 | en_US |
dc.department | Department of Computer Engineering | en_US |
dc.description | Conference name: 20th International Symposium | en_US |
dc.description | Date of Conference: 26-28 October 2005 | en_US |
dc.description.abstract | This paper describes a system for the animation of fracturing brittle objects. The system combines rigid body simulation methods with a constraint-based model to animate fracturing of arbitrary polyhedral shaped objects under impact. The objects are represented as sets of masses, where pairs of adjacent masses are connected via a distance-preserving linear constraint. Lagrange multipliers are used to compute the forces exerted by those constraints, where these forces determine how and where the object will break. However, a problem with existing systems is that the initial body models exhibit well-defined uniformity, which makes the generated animations unrealistic. This work introduces a method for generating more realistic cracks without any performance loss. This method is easy to implement and applicable on different models. © Springer-Verlag Berlin Heidelberg 2005. | en_US |
dc.identifier.doi | 10.1007/11569596_71 | en_US |
dc.identifier.doi | 10.1007/11569596 | en_US |
dc.identifier.isbn | 9783540294146 | en_US |
dc.identifier.issn | 0302-9743 | en_US |
dc.identifier.uri | http://hdl.handle.net/11693/27296 | en_US |
dc.language.iso | English | en_US |
dc.publisher | Springer, Berlin, Heidelberg | en_US |
dc.relation.isversionof | https://doi.org/10.1007/11569596_71 | en_US |
dc.relation.isversionof | https://doi.org/10.1007/11569596 | en_US |
dc.source.title | Computer and Information Sciences - ISCIS 2005 | en_US |
dc.subject | Computer simulation | en_US |
dc.subject | Constraint theory | en_US |
dc.subject | Cracks | en_US |
dc.subject | Lagrange multipliers | en_US |
dc.subject | Object oriented programming | en_US |
dc.subject | Problem solving | en_US |
dc.subject | Body simulation | en_US |
dc.subject | Brittle objects | en_US |
dc.subject | Linear constraint | en_US |
dc.subject | Rigid objects | en_US |
dc.subject | Animation | en_US |
dc.title | An animation system for fracturing of rigid objects | en_US |
dc.type | Conference Paper | en_US |
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