An animation system for fracturing of rigid objects

dc.citation.epage697en_US
dc.citation.spage688en_US
dc.citation.volumeNumber3733en_US
dc.contributor.authorKüçükyilmaz, Ayşeen_US
dc.contributor.authorÖzgüç, Bülenten_US
dc.coverage.spatialIstanbul, Turkeyen_US
dc.date.accessioned2016-02-08T11:50:01Z
dc.date.available2016-02-08T11:50:01Zen_US
dc.date.issued2005en_US
dc.departmentDepartment of Computer Engineeringen_US
dc.descriptionConference name: 20th International Symposiumen_US
dc.descriptionDate of Conference: 26-28 October 2005en_US
dc.description.abstractThis paper describes a system for the animation of fracturing brittle objects. The system combines rigid body simulation methods with a constraint-based model to animate fracturing of arbitrary polyhedral shaped objects under impact. The objects are represented as sets of masses, where pairs of adjacent masses are connected via a distance-preserving linear constraint. Lagrange multipliers are used to compute the forces exerted by those constraints, where these forces determine how and where the object will break. However, a problem with existing systems is that the initial body models exhibit well-defined uniformity, which makes the generated animations unrealistic. This work introduces a method for generating more realistic cracks without any performance loss. This method is easy to implement and applicable on different models. © Springer-Verlag Berlin Heidelberg 2005.en_US
dc.description.provenanceMade available in DSpace on 2016-02-08T11:50:01Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 70227 bytes, checksum: 26e812c6f5156f83f0e77b261a471b5a (MD5) Previous issue date: 2005en_US
dc.identifier.doi10.1007/11569596_71en_US
dc.identifier.doi10.1007/11569596en_US
dc.identifier.isbn9783540294146en_US
dc.identifier.issn0302-9743
dc.identifier.urihttp://hdl.handle.net/11693/27296en_US
dc.language.isoEnglishen_US
dc.publisherSpringer, Berlin, Heidelbergen_US
dc.relation.isversionofhttps://doi.org/10.1007/11569596_71en_US
dc.relation.isversionofhttps://doi.org/10.1007/11569596en_US
dc.source.titleComputer and Information Sciences - ISCIS 2005en_US
dc.subjectComputer simulationen_US
dc.subjectConstraint theoryen_US
dc.subjectCracksen_US
dc.subjectLagrange multipliersen_US
dc.subjectObject oriented programmingen_US
dc.subjectProblem solvingen_US
dc.subjectBody simulationen_US
dc.subjectBrittle objectsen_US
dc.subjectLinear constrainten_US
dc.subjectRigid objectsen_US
dc.subjectAnimationen_US
dc.titleAn animation system for fracturing of rigid objectsen_US
dc.typeConference Paperen_US

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