Virtual human representation and communication in VLNet

dc.citation.epage53en_US
dc.citation.issueNumber2en_US
dc.citation.spage42en_US
dc.citation.volumeNumber17en_US
dc.contributor.authorCapin, T. K.en_US
dc.contributor.authorNoser, H.en_US
dc.contributor.authorThalmann, D.en_US
dc.contributor.authorPandzic, I. S.en_US
dc.contributor.authorThalmann, N. M.en_US
dc.date.accessioned2016-02-08T10:48:46Z
dc.date.available2016-02-08T10:48:46Z
dc.date.issued1997en_US
dc.departmentDepartment of Computer Engineeringen_US
dc.description.abstractUsing virtual humans to represent participants promotes realism in networked VEs. Different message types used to animate the human body and face impose varying network requirements, as analyzed here.en_US
dc.description.provenanceMade available in DSpace on 2016-02-08T10:48:46Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 70227 bytes, checksum: 26e812c6f5156f83f0e77b261a471b5a (MD5) Previous issue date: 1997en
dc.identifier.doi10.1109/38.574680en_US
dc.identifier.issn0272-1716
dc.identifier.urihttp://hdl.handle.net/11693/25663
dc.language.isoEnglishen_US
dc.publisherInstitute of Electrical and Electronics Engineersen_US
dc.relation.isversionofhttps://doi.org/10.1109/38.574680en_US
dc.source.titleIEEE Computer Graphics and Applicationsen_US
dc.subjectComputer graphicsen_US
dc.subjectHuman engineeringen_US
dc.subjectMan machine systemsen_US
dc.subjectVisualizationen_US
dc.subjectVirtual life networksen_US
dc.subjectVirtual realityen_US
dc.titleVirtual human representation and communication in VLNeten_US
dc.typeArticleen_US

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