The influence of virtual reality on design process creativity in basic design studios
buir.contributor.author | Obeid, Samah | |
buir.contributor.author | Demirkan, Halime | |
dc.citation.epage | 20 | en_US |
dc.citation.spage | 1 | en_US |
dc.contributor.author | Obeid, Samah | |
dc.contributor.author | Demirkan, Halime | |
dc.date.accessioned | 2021-03-31T07:09:46Z | |
dc.date.available | 2021-03-31T07:09:46Z | |
dc.date.issued | 2020 | |
dc.department | Department of Interior Architecture and Environmental Design | en_US |
dc.description.abstract | With the recent advancements in digital technologies, the design studios are transformed to virtual environments that offer both to design students and instructors a broader perspective in understanding the design process. As an integral part of design process, the supporting virtual tools enhance creativity in basic design studios. This study examines the influence of immersive and non-immersive virtual design environments on design process creativity in the first year basic design studio, through observing the factors related to creativity as the flow state and motivation. Consequently, an experiment is conducted to investigate the relationships between spatial ability, flow state and motivation in immersive and non-immersive virtual design environments. Forty-two first-year undergraduate basic design students participated in the experiment. The data analysis demonstrated that the immersive virtual design environment facilitates participants’ design process creativity more than the non-immersive one. Also, the findings indicated a positive strong correlation between motivations and flow state and a positive weak correlation between spatial ability and flow state. Study results contributed to a greater understanding of implementing immersive virtual reality as a creativity supporting tool. | en_US |
dc.description.provenance | Submitted by Zeynep Aykut (zeynepay@bilkent.edu.tr) on 2021-03-31T07:09:46Z No. of bitstreams: 1 The_influence_of_virtual_reality_on_design_process_creativity_in_basic_design_studios.pdf: 1774542 bytes, checksum: 0ee8e00ebf51d4608cf3e580694019e2 (MD5) | en |
dc.description.provenance | Made available in DSpace on 2021-03-31T07:09:46Z (GMT). No. of bitstreams: 1 The_influence_of_virtual_reality_on_design_process_creativity_in_basic_design_studios.pdf: 1774542 bytes, checksum: 0ee8e00ebf51d4608cf3e580694019e2 (MD5) Previous issue date: 2020 | en |
dc.identifier.doi | 10.1080/10494820.2020.1858116 | en_US |
dc.identifier.eissn | 1744-5191 | |
dc.identifier.issn | 1049-4820 | |
dc.identifier.uri | http://hdl.handle.net/11693/76054 | |
dc.language.iso | English | en_US |
dc.publisher | Taylor&Francis | en_US |
dc.relation.isversionof | https://doi.org/10.1080/10494820.2020.1858116 | en_US |
dc.source.title | Interactive Learning Environments | en_US |
dc.subject | Creativity | en_US |
dc.subject | Digital educational technologies | en_US |
dc.subject | Flow state | en_US |
dc.subject | Motivation | en_US |
dc.subject | Spatial ability | en_US |
dc.subject | Virtual reality | en_US |
dc.title | The influence of virtual reality on design process creativity in basic design studios | en_US |
dc.type | Article | en_US |
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