Three-dimensional scene representations: modeling, animation, and rendering techniques

buir.contributor.authorGüdükbay, Uğur
dc.citation.epage200en_US
dc.citation.spage165en_US
dc.contributor.authorGüdükbay, Uğuren_US
dc.contributor.authorDurupınar, Fundaen_US
dc.contributor.editorÖzaktaş, Haldun M.
dc.contributor.editorOnural, Levent
dc.date.accessioned2019-04-25T07:00:42Z
dc.date.available2019-04-25T07:00:42Z
dc.date.issued2008en_US
dc.departmentDepartment of Computer Engineeringen_US
dc.departmentDepartment of Electrical and Electronics Engineeringen_US
dc.descriptionChapter 6
dc.description.abstractModeling the behavior and appearance of captured three-dimensional (3D) objects is a fundamental requirement for scene representation in a three-dimensional television (3DTV) framework. By using the data acquired from multiple cameras, it is possible to model a scene with high quality visual results. In fact, 3D scene capturing and representation phases are highly correlated. Information acquired from the capturing phase can be employed in the representation phase by using computer graphics and image processing techniques. The resultant model then allows the users to interact with the scene, not just remain observers but be participants themselves. Thus, the main considerations for the quality of a scene representation technique are basically the accuracy of the technique about how the results correspond to the original scene and the efficiency of the technique as real-time performance is required.en_US
dc.description.provenanceSubmitted by Zeynep Aykut (zeynepay@bilkent.edu.tr) on 2019-04-25T07:00:42Z No. of bitstreams: 1 Three_dimensional_scene_representations_modeling_animation_and_rendering_techniques.pdf: 1388565 bytes, checksum: 5c0e46b4e1c613ac01cf7e8845182a51 (MD5)en
dc.description.provenanceMade available in DSpace on 2019-04-25T07:00:42Z (GMT). No. of bitstreams: 1 Three_dimensional_scene_representations_modeling_animation_and_rendering_techniques.pdf: 1388565 bytes, checksum: 5c0e46b4e1c613ac01cf7e8845182a51 (MD5) Previous issue date: 2008en
dc.identifier.doi10.1007/978-3-540-72532-9_6en_US
dc.identifier.doi10.1007/978-3-540-72532-9en_US
dc.identifier.eisbn9783540725329
dc.identifier.isbn9783540725312
dc.identifier.urihttp://hdl.handle.net/11693/50934
dc.language.isoEnglishen_US
dc.publisherSpringeren_US
dc.relation.ispartofThree-dimensional television: capture, transmission, displayen_US
dc.relation.ispartofseriesSignals and Communication Technology
dc.relation.isversionofhttps://doi.org/10.1007/978-3-540-72532-9_6en_US
dc.relation.isversionofhttps://doi.org/10.1007/978-3-540-72532-9en_US
dc.subjectSubdivision schemeen_US
dc.subjectSubdivision surfaceen_US
dc.subjectVisual hullen_US
dc.subjectPhoton mappingen_US
dc.subjectIllumination modelen_US
dc.titleThree-dimensional scene representations: modeling, animation, and rendering techniquesen_US
dc.typeBook Chapteren_US

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