Free-form solid modeling using deformations
buir.contributor.author | Güdükbay, Uğur | |
dc.citation.epage | 500 | en_US |
dc.citation.issueNumber | 3-4 | en_US |
dc.citation.spage | 491 | en_US |
dc.citation.volumeNumber | 14 | en_US |
dc.contributor.author | Güdükbay, Uğur | en_US |
dc.contributor.author | Özgüç, B. | en_US |
dc.date.accessioned | 2016-02-08T10:56:39Z | |
dc.date.available | 2016-02-08T10:56:39Z | |
dc.date.issued | 1990 | en_US |
dc.department | Department of Computer Engineering | en_US |
dc.description.abstract | One of the most important problems of available solid modeling systems is that the range of shapes generated is limited. It is not easy to model objects with free-form surfaces in a conventional solid modeling system. Such objects can be defined arbitrarily, but then operations on them are not transparent and complications occur. A method for achieving free-form effect is to define regular objects or surfaces, then deform them. This keeps various properties of the model intact while achieving the required visual appearance. This paper discusses a number of geometric modeling techniques with deformations applied to them in attempts to combine various approaches developed so far. | en_US |
dc.identifier.doi | 10.1016/0097-8493(90)90071-5 | en_US |
dc.identifier.issn | 0097-8493 | en_US |
dc.identifier.uri | http://hdl.handle.net/11693/26218 | en_US |
dc.language.iso | English | en_US |
dc.publisher | Pergamon Press | en_US |
dc.relation.isversionof | http://dx.doi.org/10.1016/0097-8493(90)90071-5 | en_US |
dc.source.title | Computers and Graphics | en_US |
dc.title | Free-form solid modeling using deformations | en_US |
dc.type | Article | en_US |
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