A framework for applying the principles of depth perception to information visualization
dc.citation.epage | 19-1 | en_US |
dc.citation.issueNumber | 4 | en_US |
dc.citation.spage | 19-22 | en_US |
dc.citation.volumeNumber | 10 | en_US |
dc.contributor.author | Zeynep, C. Y. | en_US |
dc.contributor.author | Bulbul, A. | en_US |
dc.contributor.author | Capin, T. | en_US |
dc.date.accessioned | 2016-02-08T09:35:04Z | |
dc.date.available | 2016-02-08T09:35:04Z | |
dc.date.issued | 2013 | en_US |
dc.department | Department of Computer Engineering | en_US |
dc.description.abstract | During the visualization of 3D content, using the depth cues selectively to support the design goals and enabling a user to perceive the spatial relationships between the objects are important concerns. In this novel solution, we automate this process by proposing a framework that determines important depth cues for the input scene and the rendering methods to provide these cues. While determining the importance of the cues, we consider the user's tasks and the scene's spatial layout. The importance of each depth cue is calculated using a fuzzy logic-based decision system. Then, suitable rendering methods that provide the important cues are selected by performing a cost-profit analysis on the rendering costs of the methods and their contribution to depth perception. Possible cue conflicts are considered and handled in the system. We also provide formal experimental studies designed for several visualization tasks. A statistical analysis of the experiments verifies the success of our framework. © 2013 ACM. | en_US |
dc.description.provenance | Made available in DSpace on 2016-02-08T09:35:04Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 70227 bytes, checksum: 26e812c6f5156f83f0e77b261a471b5a (MD5) Previous issue date: 2013 | en |
dc.identifier.doi | 10.1145/2536764.2536766 | en_US |
dc.identifier.issn | 1544-3558 | en_US |
dc.identifier.uri | http://hdl.handle.net/11693/20779 | en_US |
dc.language.iso | English | en_US |
dc.publisher | Association for Computing Machinery | en_US |
dc.relation.isversionof | http://dx.doi.org/10.1145/2536764.2536766 | en_US |
dc.source.title | ACM Transactions on Applied Perception | en_US |
dc.subject | Cue combination | en_US |
dc.subject | Depth cues | en_US |
dc.subject | Depth perception | en_US |
dc.subject | Fuzzy logic | en_US |
dc.subject | Information visualization | en_US |
dc.subject | Cost - profit analysis | en_US |
dc.subject | Decision systems | en_US |
dc.subject | Rendering methods | en_US |
dc.subject | Spatial layout | en_US |
dc.subject | Spatial relationships | en_US |
dc.subject | Information analysis | en_US |
dc.subject | Information systems | en_US |
dc.subject | Visualization | en_US |
dc.subject | Three dimensional computer graphics | en_US |
dc.title | A framework for applying the principles of depth perception to information visualization | en_US |
dc.type | Article | en_US |
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