Glint: audiovisual glitches
dc.citation.epage | 297 | en_US |
dc.citation.issueNumber | 3 | en_US |
dc.citation.spage | 296 | en_US |
dc.citation.volumeNumber | 45 | en_US |
dc.contributor.author | Tunali, F. S. | en_US |
dc.date.accessioned | 2016-02-08T09:46:25Z | |
dc.date.available | 2016-02-08T09:46:25Z | |
dc.date.issued | 2012 | en_US |
dc.department | Department of Graphic Design | en_US |
dc.description.abstract | This paper explores the idea of glitch through an audiovisual project called Glint and how the concept of glitch can be marked as a manifestation of digital culture. © 2012 ISAST. | en_US |
dc.description.provenance | Made available in DSpace on 2016-02-08T09:46:25Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 70227 bytes, checksum: 26e812c6f5156f83f0e77b261a471b5a (MD5) Previous issue date: 2012 | en |
dc.identifier.doi | 10.1162/LEON_a_00383 | en_US |
dc.identifier.issn | 0024-094X | |
dc.identifier.uri | http://hdl.handle.net/11693/21441 | |
dc.language.iso | English | en_US |
dc.publisher | M I T Press | en_US |
dc.relation.isversionof | http://dx.doi.org/10.1162/LEON_a_00383 | en_US |
dc.source.title | Leonardo | en_US |
dc.title | Glint: audiovisual glitches | en_US |
dc.type | Article | en_US |
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